254 lines
7.0 KiB
Java
254 lines
7.0 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
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import java.util.HashSet;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.GooWarn;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas;
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import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ElmoParticle;
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import com.watabou.noosa.Camera;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Ooze;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.LloydsBeacon;
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import com.shatteredpixel.shatteredpixeldungeon.items.keys.SkeletonKey;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfPsionicBlast;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Death;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.SewerBossLevel;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.GooSprite;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Random;
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public class Goo extends Mob {
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{
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name = "Goo";
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HP = HT = 80;
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EXP = 10;
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defenseSkill = 12;
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spriteClass = GooSprite.class;
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loot = new LloydsBeacon();
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lootChance = 0.333f;
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}
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private int pumpedUp = 0;
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@Override
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public int damageRoll() {
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if (pumpedUp > 0) {
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pumpedUp = 0;
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for (int i = 0; i < Level.NEIGHBOURS9DIST2.length; i++) {
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int j = pos + Level.NEIGHBOURS9DIST2[i];
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if (Level.insideMap(j) && Level.passable[j])
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CellEmitter.get(j).burst(ElmoParticle.FACTORY, 10);
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}
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Sample.INSTANCE.play( Assets.SND_BURNING );
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return Random.NormalIntRange( 5, 30 );
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} else {
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return Random.NormalIntRange( 2, 12 );
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}
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}
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@Override
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public int attackSkill( Char target ) {
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return (pumpedUp > 0) ? 30 : 15;
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}
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@Override
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public int dr() {
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return 2;
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}
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@Override
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public boolean act() {
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if (Level.water[pos] && HP < HT) {
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sprite.emitter().burst( Speck.factory( Speck.HEALING ), 1 );
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HP++;
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}
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return super.act();
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}
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@Override
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protected boolean canAttack( Char enemy ) {
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return (pumpedUp > 0) ? distance( enemy ) <= 2 : super.canAttack(enemy);
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}
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@Override
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public int attackProc( Char enemy, int damage ) {
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if (Random.Int( 3 ) == 0) {
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Buff.affect( enemy, Ooze.class );
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enemy.sprite.burst( 0x000000, 5 );
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}
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if (pumpedUp > 0) {
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Camera.main.shake( 3, 0.2f );
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}
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return damage;
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}
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@Override
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protected boolean doAttack( Char enemy ) {
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if (pumpedUp == 1) {
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((GooSprite)sprite).pumpUp();
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for (int i = 0; i < Level.NEIGHBOURS9DIST2.length; i++) {
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int j = pos + Level.NEIGHBOURS9DIST2[i];
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if (Level.insideMap(j) && Level.passable[j])
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GameScene.add(Blob.seed(j, 2, GooWarn.class));
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}
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pumpedUp++;
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spend( attackDelay() );
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return true;
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} else if (pumpedUp >= 2 || Random.Int( 3 ) > 0) {
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boolean visible = Dungeon.visible[pos];
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if (visible) {
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if (pumpedUp >= 2) {
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((GooSprite) sprite).pumpAttack();
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}
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else
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sprite.attack( enemy.pos );
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} else {
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attack( enemy );
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}
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spend( attackDelay() );
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return !visible;
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} else {
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pumpedUp++;
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((GooSprite)sprite).pumpUp();
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for (int i=0; i < Level.NEIGHBOURS9.length; i++) {
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int j = pos + Level.NEIGHBOURS9[i];
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GameScene.add( Blob.seed( j , 2, GooWarn.class ));
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}
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if (Dungeon.visible[pos]) {
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sprite.showStatus( CharSprite.NEGATIVE, "!!!" );
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GLog.n( "Goo is pumping itself up!" );
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}
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spend( attackDelay() );
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return true;
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}
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}
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@Override
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public boolean attack( Char enemy ) {
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boolean result = super.attack( enemy );
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pumpedUp = 0;
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return result;
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}
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@Override
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protected boolean getCloser( int target ) {
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pumpedUp = 0;
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return super.getCloser( target );
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}
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@Override
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public void move( int step ) {
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((SewerBossLevel)Dungeon.level).seal();
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super.move( step );
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}
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@Override
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public void die( Object cause ) {
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super.die( cause );
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((SewerBossLevel)Dungeon.level).unseal();
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GameScene.bossSlain();
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Dungeon.level.drop( new SkeletonKey( Dungeon.depth ), pos ).sprite.drop();
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Badges.validateBossSlain();
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yell( "glurp... glurp..." );
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}
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@Override
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public void notice() {
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super.notice();
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yell( "GLURP-GLURP!" );
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}
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@Override
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public String description() {
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return
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"Little is known about The Goo. It's quite possible that it is not even a creature, but rather a " +
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"conglomerate of vile substances from the sewers that somehow gained basic intelligence. " +
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"Regardless, dark magic is certainly what has allowed Goo to exist.\n\n" +
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"Its gelatinous nature has let it absorb lots of dark energy, you feel a chill just from being near. " +
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"If goo is able to attack with this energy you won't live for long.";
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}
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private final String PUMPEDUP = "pumpedup";
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@Override
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public void storeInBundle( Bundle bundle ) {
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super.storeInBundle( bundle );
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bundle.put( PUMPEDUP , pumpedUp );
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}
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@Override
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public void restoreFromBundle( Bundle bundle ) {
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super.restoreFromBundle( bundle );
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pumpedUp = bundle.getInt( PUMPEDUP );
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}
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private static final HashSet<Class<?>> RESISTANCES = new HashSet<Class<?>>();
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static {
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RESISTANCES.add( ToxicGas.class );
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RESISTANCES.add( Death.class );
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RESISTANCES.add( ScrollOfPsionicBlast.class );
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}
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@Override
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public HashSet<Class<?>> resistances() {
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return RESISTANCES;
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}
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}
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