135 lines
4.5 KiB
Java
135 lines
4.5 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.windows;
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import com.shatteredpixel.shatteredpixeldungeon.Challenges;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Ghost;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.FetidRatSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.GnollTricksterSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.GreatCrabSprite;
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import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.noosa.BitmapTextMultiline;
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public class WndSadGhost extends Window {
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private static final String TXT_RAT =
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"Thank you, that horrid rat is slain and I can finally rest..." +
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"I wonder what twisted magic created such a foul creature...\n\n";
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private static final String TXT_GNOLL =
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"Thank you, that scheming gnoll is slain and I can finally rest..." +
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"I wonder what twisted magic made it so smart...\n\n";
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private static final String TXT_CRAB =
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"Thank you, that giant crab is slain and I can finally rest..." +
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"I wonder what twisted magic allowed it to live so long...\n\n";
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private static final String TXT_GIVEITEM=
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"Please take one of these items, they are useless to me now... " +
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"Maybe they will help you in your journey...\n\n" +
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"Also... There is an item lost in this dungeon that is very dear to me..." +
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"If you ever... find my... rose......";
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private static final String TXT_WEAPON = "Ghost's weapon";
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private static final String TXT_ARMOR = "Ghost's armor";
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private static final int WIDTH = 120;
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private static final int BTN_HEIGHT = 20;
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private static final float GAP = 2;
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public WndSadGhost( final Ghost ghost, final int type ) {
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super();
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IconTitle titlebar = new IconTitle();
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BitmapTextMultiline message;
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switch (type){
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case 1:default:
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titlebar.icon( new FetidRatSprite() );
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titlebar.label( "DEFEATED FETID RAT" );
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message = PixelScene.createMultiline( TXT_RAT+TXT_GIVEITEM, 6 );
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break;
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case 2:
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titlebar.icon( new GnollTricksterSprite() );
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titlebar.label( "DEFEATED GNOLL TRICKSTER" );
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message = PixelScene.createMultiline( TXT_GNOLL+TXT_GIVEITEM, 6 );
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break;
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case 3:
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titlebar.icon( new GreatCrabSprite());
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titlebar.label( "DEFEATED GREAT CRAB" );
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message = PixelScene.createMultiline( TXT_CRAB+TXT_GIVEITEM, 6 );
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break;
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}
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titlebar.setRect( 0, 0, WIDTH, 0 );
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add( titlebar );
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message.maxWidth = WIDTH;
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message.measure();
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message.y = titlebar.bottom() + GAP;
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add( message );
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RedButton btnWeapon = new RedButton( TXT_WEAPON ) {
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@Override
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protected void onClick() {
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selectReward( ghost, Ghost.Quest.weapon );
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}
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};
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btnWeapon.setRect( 0, message.y + message.height() + GAP, WIDTH, BTN_HEIGHT );
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add( btnWeapon );
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if (!Dungeon.isChallenged( Challenges.NO_ARMOR )) {
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RedButton btnArmor = new RedButton(TXT_ARMOR) {
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@Override
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protected void onClick() {
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selectReward(ghost, Ghost.Quest.armor);
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}
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};
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btnArmor.setRect(0, btnWeapon.bottom() + GAP, WIDTH, BTN_HEIGHT);
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add(btnArmor);
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resize(WIDTH, (int) btnArmor.bottom());
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} else {
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resize(WIDTH, (int) btnWeapon.bottom());
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}
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}
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private void selectReward( Ghost ghost, Item reward ) {
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hide();
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if (reward.doPickUp( Dungeon.hero )) {
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GLog.i( Hero.TXT_YOU_NOW_HAVE, reward.name() );
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} else {
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Dungeon.level.drop( reward, ghost.pos ).sprite.drop();
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}
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ghost.yell( "Farewell, adventurer!" );
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ghost.die( null );
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Ghost.Quest.complete();
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}
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}
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