140 lines
3.5 KiB
Java
140 lines
3.5 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
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import java.util.HashSet;
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import com.watabou.noosa.tweeners.AlphaTweener;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Terror;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Death;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.WraithSprite;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Random;
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public class Wraith extends Mob {
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private static final float SPAWN_DELAY = 2f;
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private int level;
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{
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name = "wraith";
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spriteClass = WraithSprite.class;
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HP = HT = 1;
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EXP = 0;
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flying = true;
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}
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private static final String LEVEL = "level";
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@Override
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public void storeInBundle( Bundle bundle ) {
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super.storeInBundle( bundle );
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bundle.put( LEVEL, level );
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}
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@Override
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public void restoreFromBundle( Bundle bundle ) {
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super.restoreFromBundle( bundle );
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level = bundle.getInt( LEVEL );
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adjustStats( level );
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}
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@Override
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public int damageRoll() {
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return Random.NormalIntRange( 1, 3 + level );
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}
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@Override
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public int attackSkill( Char target ) {
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return 10 + level;
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}
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public void adjustStats( int level ) {
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this.level = level;
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defenseSkill = attackSkill( null ) * 5;
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enemySeen = true;
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}
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@Override
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public String defenseVerb() {
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return "evaded";
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}
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@Override
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public boolean reset() {
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state = WANDERING;
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return true;
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}
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@Override
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public String description() {
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return
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"A wraith is a vengeful spirit of a sinner, whose grave or tomb was disturbed. " +
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"Being an ethereal entity, it is very hard to hit with a regular weapon.";
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}
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public static void spawnAround( int pos ) {
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for (int n : Level.NEIGHBOURS4) {
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int cell = pos + n;
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if (Level.passable[cell] && Actor.findChar( cell ) == null) {
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spawnAt( cell );
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}
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}
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}
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public static Wraith spawnAt( int pos ) {
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if (Level.passable[pos] && Actor.findChar( pos ) == null) {
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Wraith w = new Wraith();
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w.adjustStats( Dungeon.depth );
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w.pos = pos;
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w.state = w.HUNTING;
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GameScene.add( w, SPAWN_DELAY );
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w.sprite.alpha( 0 );
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w.sprite.parent.add( new AlphaTweener( w.sprite, 1, 0.5f ) );
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w.sprite.emitter().burst( ShadowParticle.CURSE, 5 );
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return w;
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} else {
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return null;
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}
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}
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private static final HashSet<Class<?>> IMMUNITIES = new HashSet<Class<?>>();
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static {
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IMMUNITIES.add( Death.class );
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IMMUNITIES.add( Terror.class );
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}
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@Override
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public HashSet<Class<?>> immunities() {
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return IMMUNITIES;
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}
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}
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