Files
shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Paralysis.java
T
Evan Debenham aed303672a V0.1.0 Partial Commit
changed package and application names to differentiate from main PD
release
2014-08-03 14:46:22 -04:00

62 lines
1.9 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite.Glowing;
import com.watabou.utils.Random;
public class Paralysis extends Weapon.Enchantment {
private static final String TXT_STUNNING = "Stunning %s";
private static ItemSprite.Glowing YELLOW = new ItemSprite.Glowing( 0xCCAA44 );
@Override
public boolean proc( Weapon weapon, Char attacker, Char defender, int damage ) {
// lvl 0 - 13%
// lvl 1 - 22%
// lvl 2 - 30%
int level = Math.max( 0, weapon.level );
if (Random.Int( level + 8 ) >= 7) {
Buff.prolong( defender, com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Paralysis.class,
Random.Float( 1, 1.5f + level ) );
return true;
} else {
return false;
}
}
@Override
public Glowing glowing() {
return YELLOW;
}
@Override
public String name( String weaponName) {
return String.format( TXT_STUNNING, weaponName );
}
}