Files
shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/MeleeWeapon.java
T
Evan Debenham aed303672a V0.1.0 Partial Commit
changed package and application names to differentiate from main PD
release
2014-08-03 14:46:22 -04:00

185 lines
4.4 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
import com.watabou.utils.Random;
public class MeleeWeapon extends Weapon {
private int tier;
public MeleeWeapon( int tier, float acu, float dly ) {
super();
this.tier = tier;
ACU = acu;
DLY = dly;
STR = typicalSTR();
MIN = min();
MAX = max();
}
private int min() {
return tier;
}
private int max() {
return (int)((tier * tier - tier + 10) / ACU * DLY);
}
@Override
public Item upgrade() {
return upgrade( false );
}
public Item upgrade( boolean enchant ) {
STR--;
MIN++;
MAX += tier;
return super.upgrade( enchant );
}
public Item safeUpgrade() {
return upgrade( enchantment != null );
}
@Override
public Item degrade() {
STR++;
MIN--;
MAX -= tier;
return super.degrade();
}
public int typicalSTR() {
return 8 + tier * 2;
}
@Override
public String info() {
final String p = "\n\n";
StringBuilder info = new StringBuilder( desc() );
String quality = levelKnown && level != 0 ? (level > 0 ? "upgraded" : "degraded") : "";
info.append( p );
info.append( "This " + name + " is " + Utils.indefinite( quality ) );
info.append( " tier-" + tier + " melee weapon. " );
if (levelKnown) {
info.append( "Its average damage is " + (MIN + (MAX - MIN) / 2) + " points per hit. " );
} else {
info.append(
"Its typical average damage is " + (min() + (max() - min()) / 2) + " points per hit " +
"and usually it requires " + typicalSTR() + " points of strength. " );
if (typicalSTR() > Dungeon.hero.STR()) {
info.append( "Probably this weapon is too heavy for you. " );
}
}
if (DLY != 1f) {
info.append( "This is a rather " + (DLY < 1f ? "fast" : "slow") );
if (ACU != 1f) {
if ((ACU > 1f) == (DLY < 1f)) {
info.append( " and ");
} else {
info.append( " but ");
}
info.append( ACU > 1f ? "accurate" : "inaccurate" );
}
info.append( " weapon. ");
} else if (ACU != 1f) {
info.append( "This is a rather " + (ACU > 1f ? "accurate" : "inaccurate") + " weapon. " );
}
if (enchantment != null) {
info.append( "It is enchanted." );
}
if (levelKnown && Dungeon.hero.belongings.backpack.items.contains( this )) {
if (STR > Dungeon.hero.STR()) {
info.append( p );
info.append(
"Because of your inadequate strength the accuracy and speed " +
"of your attack with this " + name + " is decreased." );
}
if (STR < Dungeon.hero.STR()) {
info.append( p );
info.append(
"Because of your excess strength the damage " +
"of your attack with this " + name + " is increased." );
}
}
if (isEquipped( Dungeon.hero )) {
info.append( p );
info.append( "You hold the " + name + " at the ready" +
(cursed ? ", and because it is cursed, you are powerless to let go." : ".") );
} else {
if (cursedKnown && cursed) {
info.append( p );
info.append( "You can feel a malevolent magic lurking within " + name +"." );
}
}
return info.toString();
}
@Override
public int price() {
int price = 20 * (1 << (tier - 1));
if (enchantment != null) {
price *= 1.5;
}
if (cursed && cursedKnown) {
price /= 2;
}
if (levelKnown) {
if (level > 0) {
price *= (level + 1);
} else if (level < 0) {
price /= (1 - level);
}
}
if (price < 1) {
price = 1;
}
return price;
}
@Override
public Item random() {
super.random();
if (Random.Int( 10 + level ) == 0) {
enchant( Enchantment.random() );
}
return this;
}
}