aed303672a
changed package and application names to differentiate from main PD release
185 lines
4.4 KiB
Java
185 lines
4.4 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
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import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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import com.watabou.utils.Random;
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public class MeleeWeapon extends Weapon {
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private int tier;
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public MeleeWeapon( int tier, float acu, float dly ) {
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super();
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this.tier = tier;
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ACU = acu;
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DLY = dly;
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STR = typicalSTR();
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MIN = min();
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MAX = max();
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}
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private int min() {
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return tier;
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}
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private int max() {
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return (int)((tier * tier - tier + 10) / ACU * DLY);
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}
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@Override
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public Item upgrade() {
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return upgrade( false );
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}
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public Item upgrade( boolean enchant ) {
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STR--;
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MIN++;
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MAX += tier;
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return super.upgrade( enchant );
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}
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public Item safeUpgrade() {
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return upgrade( enchantment != null );
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}
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@Override
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public Item degrade() {
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STR++;
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MIN--;
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MAX -= tier;
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return super.degrade();
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}
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public int typicalSTR() {
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return 8 + tier * 2;
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}
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@Override
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public String info() {
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final String p = "\n\n";
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StringBuilder info = new StringBuilder( desc() );
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String quality = levelKnown && level != 0 ? (level > 0 ? "upgraded" : "degraded") : "";
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info.append( p );
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info.append( "This " + name + " is " + Utils.indefinite( quality ) );
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info.append( " tier-" + tier + " melee weapon. " );
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if (levelKnown) {
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info.append( "Its average damage is " + (MIN + (MAX - MIN) / 2) + " points per hit. " );
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} else {
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info.append(
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"Its typical average damage is " + (min() + (max() - min()) / 2) + " points per hit " +
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"and usually it requires " + typicalSTR() + " points of strength. " );
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if (typicalSTR() > Dungeon.hero.STR()) {
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info.append( "Probably this weapon is too heavy for you. " );
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}
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}
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if (DLY != 1f) {
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info.append( "This is a rather " + (DLY < 1f ? "fast" : "slow") );
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if (ACU != 1f) {
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if ((ACU > 1f) == (DLY < 1f)) {
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info.append( " and ");
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} else {
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info.append( " but ");
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}
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info.append( ACU > 1f ? "accurate" : "inaccurate" );
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}
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info.append( " weapon. ");
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} else if (ACU != 1f) {
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info.append( "This is a rather " + (ACU > 1f ? "accurate" : "inaccurate") + " weapon. " );
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}
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if (enchantment != null) {
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info.append( "It is enchanted." );
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}
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if (levelKnown && Dungeon.hero.belongings.backpack.items.contains( this )) {
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if (STR > Dungeon.hero.STR()) {
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info.append( p );
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info.append(
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"Because of your inadequate strength the accuracy and speed " +
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"of your attack with this " + name + " is decreased." );
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}
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if (STR < Dungeon.hero.STR()) {
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info.append( p );
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info.append(
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"Because of your excess strength the damage " +
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"of your attack with this " + name + " is increased." );
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}
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}
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if (isEquipped( Dungeon.hero )) {
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info.append( p );
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info.append( "You hold the " + name + " at the ready" +
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(cursed ? ", and because it is cursed, you are powerless to let go." : ".") );
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} else {
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if (cursedKnown && cursed) {
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info.append( p );
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info.append( "You can feel a malevolent magic lurking within " + name +"." );
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}
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}
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return info.toString();
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}
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@Override
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public int price() {
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int price = 20 * (1 << (tier - 1));
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if (enchantment != null) {
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price *= 1.5;
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}
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if (cursed && cursedKnown) {
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price /= 2;
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}
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if (levelKnown) {
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if (level > 0) {
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price *= (level + 1);
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} else if (level < 0) {
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price /= (1 - level);
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}
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}
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if (price < 1) {
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price = 1;
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}
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return price;
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}
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@Override
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public Item random() {
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super.random();
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if (Random.Int( 10 + level ) == 0) {
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enchant( Enchantment.random() );
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}
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return this;
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}
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}
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