Files
shattered-pixel-dungeon-web…/SPD-classes/src/main/java/com/watabou/noosa/MovieClip.java
Evan Debenham b6dee52811 v3.1.1: various stability improvements for low/inconsistent FPS:
- game now has a max delta time of 200ms
- added some checks to ensure non-looped animations do not complete twice
- adjusted 'enemy' reference in hero to 'attackTarget'
2025-06-14 16:01:17 -04:00

147 lines
3.1 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2025 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.watabou.noosa;
import com.watabou.utils.RectF;
public class MovieClip extends Image {
protected Animation curAnim;
protected int curFrame;
protected float frameTimer;
protected boolean finished;
public boolean paused = false;
public Listener listener;
public MovieClip() {
super();
}
public MovieClip( Object tx ) {
super( tx );
}
@Override
public void update() {
super.update();
if (!paused) {
updateAnimation();
}
}
public boolean looping(){
return curAnim != null && curAnim.looped;
}
protected synchronized void updateAnimation() {
if (curAnim != null && curAnim.delay > 0 && (curAnim.looped || !finished)) {
int lastFrame = curFrame;
frameTimer += Game.elapsed;
while (frameTimer > curAnim.delay) {
frameTimer -= curAnim.delay;
if (curFrame >= curAnim.frames.length - 1) {
if (curAnim.looped) {
curFrame = 0;
} else {
curFrame = curAnim.frames.length - 1;
frameTimer = 0;
}
finished = true;
if (listener != null) {
listener.onComplete( curAnim );
// This check can probably be removed
if (curAnim == null) {
return;
}
}
} else {
curFrame++;
}
}
if (curFrame != lastFrame) {
frame( curAnim.frames[curFrame] );
}
}
}
public void play( Animation anim ) {
play( anim, false );
}
public synchronized void play( Animation anim, boolean force ) {
if (!force && (curAnim != null) && (curAnim == anim) && (curAnim.looped || !finished)) {
return;
}
curAnim = anim;
curFrame = 0;
finished = false;
frameTimer = 0;
if (anim != null) {
frame( anim.frames[curFrame] );
}
}
public static class Animation {
public float delay;
public RectF[] frames;
public boolean looped;
public Animation( int fps, boolean looped ) {
this.delay = 1f / fps;
this.looped = looped;
}
public Animation frames( RectF... frames ) {
this.frames = frames;
return this;
}
public Animation frames( TextureFilm film, Object... frames ) {
this.frames = new RectF[frames.length];
for (int i=0; i < frames.length; i++) {
this.frames[i] = film.get( frames[i] );
}
return this;
}
public Animation clone() {
return new Animation( Math.round( 1 / delay ), looped ).frames( frames );
}
}
public interface Listener {
void onComplete( Animation anim );
}
}