- game now has a max delta time of 200ms
- added some checks to ensure non-looped animations do not complete twice
- adjusted 'enemy' reference in hero to 'attackTarget'
Major Changes:
- Shattered now builds effortlessly either from gradle CLI or android studio
- Much better dependency management through gradle (although it's not really used atm)
- Separate PD-classes repo is now SPD-classes module within main repo