135 lines
3.5 KiB
Java
135 lines
3.5 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
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import java.util.HashSet;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.watabou.noosa.Camera;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.SparkParticle;
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import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.LightningTrap;
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import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ShamanSprite;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.utils.Callback;
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import com.watabou.utils.Random;
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public class Shaman extends Mob implements Callback {
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private static final float TIME_TO_ZAP = 1f;
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{
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spriteClass = ShamanSprite.class;
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HP = HT = 18;
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defenseSkill = 8;
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EXP = 6;
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maxLvl = 14;
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loot = Generator.Category.SCROLL;
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lootChance = 0.33f;
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}
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@Override
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public int damageRoll() {
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return Random.NormalIntRange( 2, 6 );
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}
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@Override
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public int attackSkill( Char target ) {
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return 11;
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}
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@Override
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public int dr() {
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return 4;
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}
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@Override
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protected boolean canAttack( Char enemy ) {
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return new Ballistica( pos, enemy.pos, Ballistica.MAGIC_BOLT).collisionPos == enemy.pos;
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}
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@Override
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protected boolean doAttack( Char enemy ) {
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if (Level.distance( pos, enemy.pos ) <= 1) {
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return super.doAttack( enemy );
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} else {
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boolean visible = Level.fieldOfView[pos] || Level.fieldOfView[enemy.pos];
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if (visible) {
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sprite.zap( enemy.pos );
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}
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spend( TIME_TO_ZAP );
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if (hit( this, enemy, true )) {
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int dmg = (int)(damageRoll()*1.5f);
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if (Level.water[enemy.pos] && !enemy.flying) {
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dmg *= 1.5f;
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}
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enemy.damage( dmg, LightningTrap.LIGHTNING );
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enemy.sprite.centerEmitter().burst( SparkParticle.FACTORY, 3 );
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enemy.sprite.flash();
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if (enemy == Dungeon.hero) {
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Camera.main.shake( 2, 0.3f );
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if (!enemy.isAlive()) {
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Dungeon.fail( getClass() );
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GLog.n( Messages.get(this, "zap_kill") );
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}
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}
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} else {
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enemy.sprite.showStatus( CharSprite.NEUTRAL, enemy.defenseVerb() );
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}
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return !visible;
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}
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}
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@Override
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public void call() {
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next();
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}
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private static final HashSet<Class<?>> RESISTANCES = new HashSet<>();
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static {
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RESISTANCES.add( LightningTrap.Electricity.class );
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}
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@Override
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public HashSet<Class<?>> resistances() {
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return RESISTANCES;
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}
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}
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