20a6f91758
(11 new traps, changes to 2 existing traps)
76 lines
2.4 KiB
Java
76 lines
2.4 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels.traps;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Sheep;
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import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.utils.Random;
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public class FlockTrap extends Trap {
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{
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name = "Flock trap";
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color = TrapSprite.WHITE;
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shape = TrapSprite.WAVES;
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}
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@Override
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public void activate() {
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//use an actor as we want to put this on a slight delay so all chars get a chance to act this turn first.
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Actor.add(new Actor() {
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{ actPriority = 3; }
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protected boolean act() {
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int cell;
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for (int i : Level.NEIGHBOURS9DIST2) {
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cell = pos + i;
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if (Level.insideMap(cell) && Actor.findChar(cell) == null && !(Level.solid[cell] || Level.pit[cell])) {
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Sheep sheep = new Sheep();
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sheep.lifespan = 2 + Random.Int(Dungeon.depth + 10);
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sheep.pos = cell;
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GameScene.add(sheep);
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}
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CellEmitter.get(cell).burst(Speck.factory(Speck.WOOL), 4);
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}
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Sample.INSTANCE.play(Assets.SND_PUFF);
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Actor.remove(this);
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return true;
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}
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});
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}
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@Override
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public String desc() {
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return "Perhaps a joke from some amateur mage, triggering this trap will create a flock of magical sheep.";
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}
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}
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