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shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/levels/traps/FrostTrap.java
T
2015-09-04 01:59:10 -04:00

73 lines
2.5 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.traps;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Chill;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Frost;
import com.shatteredpixel.shatteredpixeldungeon.effects.Splash;
import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Random;
public class FrostTrap extends Trap {
{
name = "Frost trap";
color = TrapSprite.WHITE;
shape = TrapSprite.STARS;
}
@Override
public void activate() {
if (Dungeon.visible[ pos ]){
Splash.at( sprite.center(), 0xFFB2D6FF, 10);
Sample.INSTANCE.play( Assets.SND_SHATTER );
}
Heap heap = Dungeon.level.heaps.get( pos );
if (heap != null) heap.freeze();
Char ch = Actor.findChar(pos);
if (ch != null){
ch.damage(Random.NormalIntRange(1 , Dungeon.depth), this);
Chill.prolong(ch, Frost.class, 10f + Random.Int(Dungeon.depth));
if (!ch.isAlive() && ch == Dungeon.hero){
Dungeon.fail( Utils.format(ResultDescriptions.TRAP, name) );
GLog.n("You succumb to the freezing trap...");
}
}
}
@Override
public String desc() {
return "When activated, chemicals in this trap will trigger a powerful snap-frost at its location.";
}
}