Files
shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/enchantments/Instability.java
T
Evan Debenham aed303672a V0.1.0 Partial Commit
changed package and application names to differentiate from main PD
release
2014-08-03 14:46:22 -04:00

46 lines
1.6 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon.Enchantment;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.Boomerang;
public class Instability extends Weapon.Enchantment {
private static final String TXT_UNSTABLE = "Unstable %s";
@Override
public boolean proc( Weapon weapon, Char attacker, Char defender, int damage ) {
Enchantment ench = random();
if (weapon instanceof Boomerang) {
while (ench instanceof Piercing || ench instanceof Swing) {
ench = Enchantment.random();
}
}
return ench.proc( weapon, attacker, defender, damage );
}
@Override
public String name( String weaponName) {
return String.format( TXT_UNSTABLE, weaponName );
}
}