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shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Thief.java
T
2016-02-22 16:37:32 -05:00

216 lines
5.5 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Corruption;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Terror;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.items.Gold;
import com.shatteredpixel.shatteredpixeldungeon.items.Honeypot;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.MasterThievesArmband;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ThiefSprite;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.utils.Bundle;
import com.watabou.utils.Random;
public class Thief extends Mob {
public Item item;
{
spriteClass = ThiefSprite.class;
HP = HT = 20;
defenseSkill = 12;
EXP = 5;
maxLvl = 10;
loot = new MasterThievesArmband().identify();
lootChance = 0.01f;
FLEEING = new Fleeing();
properties.add(Property.DEMONIC);
}
private static final String ITEM = "item";
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle( bundle );
bundle.put( ITEM, item );
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
item = (Item)bundle.get( ITEM );
}
@Override
public float speed() {
if (item != null) return (5*super.speed())/6;
else return super.speed();
}
@Override
public int damageRoll() {
return Random.NormalIntRange( 1, 7 );
}
@Override
protected float attackDelay() {
return 0.5f;
}
@Override
public void die( Object cause ) {
super.die( cause );
if (item != null) {
Dungeon.level.drop( item, pos ).sprite.drop();
//updates position
if (item instanceof Honeypot.ShatteredPot) ((Honeypot.ShatteredPot)item).setHolder( this );
}
}
@Override
protected Item createLoot(){
if (!Dungeon.limitedDrops.armband.dropped()) {
Dungeon.limitedDrops.armband.drop();
return super.createLoot();
} else
return new Gold(Random.NormalIntRange(100, 250));
}
@Override
public int attackSkill( Char target ) {
return 12;
}
@Override
public int dr() {
return 3;
}
@Override
public int attackProc( Char enemy, int damage ) {
if (item == null && enemy instanceof Hero && steal( (Hero)enemy )) {
state = FLEEING;
}
return damage;
}
@Override
public int defenseProc(Char enemy, int damage) {
if (state == FLEEING) {
Dungeon.level.drop( new Gold(), pos ).sprite.drop();
}
return super.defenseProc(enemy, damage);
}
protected boolean steal( Hero hero ) {
Item item = hero.belongings.randomUnequipped();
if (item != null && !item.unique && item.level() < 1 ) {
GLog.w( Messages.get(Thief.class, "stole", item.name()) );
Dungeon.quickslot.clearItem( item );
item.updateQuickslot();
if (item instanceof Honeypot){
this.item = ((Honeypot)item).shatter(this, this.pos);
item.detach( hero.belongings.backpack );
} else {
this.item = item.detach( hero.belongings.backpack );
if ( item instanceof Honeypot.ShatteredPot)
((Honeypot.ShatteredPot)item).setHolder(this);
}
return true;
} else {
return false;
}
}
@Override
public String description() {
String desc = super.description();
if (item != null) {
desc += Messages.get(this, "carries", item.name() );
}
return desc;
}
private class Fleeing extends Mob.Fleeing {
@Override
protected void nowhereToRun() {
if (buff( Terror.class ) == null && buff( Corruption.class ) == null) {
if (enemySeen) {
sprite.showStatus(CharSprite.NEGATIVE, Messages.get(Mob.class, "rage"));
state = HUNTING;
} else {
int count = 32;
int newPos;
do {
newPos = Dungeon.level.randomRespawnCell();
if (count-- <= 0) {
break;
}
} while (newPos == -1 || Dungeon.visible[newPos] || Level.distance(newPos, pos) < (count/3));
if (newPos != -1) {
if (Dungeon.visible[pos]) CellEmitter.get(pos).burst(Speck.factory(Speck.WOOL), 6);
pos = newPos;
sprite.place( pos );
sprite.visible = Dungeon.visible[pos];
if (Dungeon.visible[pos]) CellEmitter.get(pos).burst(Speck.factory(Speck.WOOL), 6);
}
if (item != null) GLog.n( Messages.get(Thief.class, "escapes", item.name()));
item = null;
state = WANDERING;
}
} else {
super.nowhereToRun();
}
}
}
}