Files
shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/Regrowth.java
T
Evan Debenham aed303672a V0.1.0 Partial Commit
changed package and application names to differentiate from main PD
release
2014-08-03 14:46:22 -04:00

77 lines
2.3 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.blobs;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Roots;
import com.shatteredpixel.shatteredpixeldungeon.effects.BlobEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.LeafParticle;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
public class Regrowth extends Blob {
@Override
protected void evolve() {
super.evolve();
if (volume > 0) {
boolean mapUpdated = false;
for (int i=0; i < LENGTH; i++) {
if (off[i] > 0) {
int c = Dungeon.level.map[i];
if (c == Terrain.EMPTY || c == Terrain.EMBERS || c == Terrain.EMPTY_DECO) {
Level.set( i, cur[i] > 9 ? Terrain.HIGH_GRASS : Terrain.GRASS );
mapUpdated = true;
} else if (c == Terrain.GRASS && cur[i] > 9) {
Level.set( i, Terrain.HIGH_GRASS );
mapUpdated = true;
}
Char ch = Actor.findChar( i );
if (ch != null) {
Buff.prolong( ch, Roots.class, TICK );
}
}
}
if (mapUpdated) {
GameScene.updateMap();
Dungeon.observe();
}
}
}
@Override
public void use( BlobEmitter emitter ) {
super.use( emitter );
emitter.start( LeafParticle.LEVEL_SPECIFIC, 0.2f, 0 );
}
}