aed303672a
changed package and application names to differentiate from main PD release
81 lines
2.5 KiB
Java
81 lines
2.5 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.wands;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Regrowth;
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import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.utils.Callback;
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public class WandOfRegrowth extends Wand {
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{
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name = "Wand of Regrowth";
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}
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@Override
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protected void onZap( int cell ) {
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for (int i=1; i < Ballistica.distance-1; i++) {
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int p = Ballistica.trace[i];
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int c = Dungeon.level.map[p];
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if (c == Terrain.EMPTY ||
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c == Terrain.EMBERS ||
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c == Terrain.EMPTY_DECO) {
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Level.set( p, Terrain.GRASS );
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}
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}
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int c = Dungeon.level.map[cell];
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if (c == Terrain.EMPTY ||
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c == Terrain.EMBERS ||
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c == Terrain.EMPTY_DECO ||
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c == Terrain.GRASS ||
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c == Terrain.HIGH_GRASS) {
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GameScene.add( Blob.seed( cell, (level() + 2) * 20, Regrowth.class ) );
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} else {
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GLog.i( "nothing happened" );
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}
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}
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protected void fx( int cell, Callback callback ) {
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MagicMissile.foliage( curUser.sprite.parent, curUser.pos, cell, callback );
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Sample.INSTANCE.play( Assets.SND_ZAP );
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}
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@Override
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public String desc() {
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return
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"\"When life ceases new life always begins to grow... The eternal cycle always remains!\"";
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}
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}
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