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shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mimic.java
T
2015-02-06 09:56:58 -05:00

182 lines
5.0 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
import java.util.ArrayList;
import java.util.Collection;
import java.util.HashSet;
import java.util.List;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.Pushing;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.items.Gold;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfPsionicBlast;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.MimicSprite;
import com.watabou.utils.Bundle;
import com.watabou.utils.Random;
public class Mimic extends Mob {
private int level;
{
name = "mimic";
spriteClass = MimicSprite.class;
}
public ArrayList<Item> items;
private static final String LEVEL = "level";
private static final String ITEMS = "items";
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle( bundle );
bundle.put( ITEMS, items );
bundle.put( LEVEL, level );
}
@SuppressWarnings("unchecked")
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
items = new ArrayList<Item>( (Collection<? extends Item>) bundle.getCollection( ITEMS ) );
adjustStats( bundle.getInt( LEVEL ) );
}
@Override
public int damageRoll() {
return Random.NormalIntRange( HT / 10, HT / 4 );
}
@Override
public int attackSkill( Char target ) {
return 9 + level;
}
@Override
public int attackProc( Char enemy, int damage ) {
if (enemy == Dungeon.hero && Random.Int( 3 ) == 0) {
Gold gold = new Gold( Random.Int( Dungeon.gold / 10, Dungeon.gold / 2 ) );
if (gold.quantity() > 0) {
Dungeon.gold -= gold.quantity();
Dungeon.level.drop( gold, Dungeon.hero.pos ).sprite.drop();
}
}
return super.attackProc( enemy, damage );
}
public void adjustStats( int level ) {
this.level = level;
HT = (3 + level) * 4;
EXP = 2 + 2 * (level - 1) / 5;
defenseSkill = attackSkill( null ) / 2;
enemySeen = true;
}
@Override
public void die( Object cause ) {
super.die( cause );
if (items != null) {
for (Item item : items) {
Dungeon.level.drop( item, pos ).sprite.drop();
}
}
}
@Override
public boolean reset() {
state = WANDERING;
return true;
}
@Override
public String description() {
return
"Mimics are magical creatures which can take any shape they wish. In dungeons they almost always " +
"choose a shape of a treasure chest, because they know how to beckon an adventurer.";
}
public static Mimic spawnAt( int pos, List<Item> items ) {
Char ch = Actor.findChar( pos );
if (ch != null) {
ArrayList<Integer> candidates = new ArrayList<Integer>();
for (int n : Level.NEIGHBOURS8) {
int cell = pos + n;
if ((Level.passable[cell] || Level.avoid[cell]) && Actor.findChar( cell ) == null) {
candidates.add( cell );
}
}
if (candidates.size() > 0) {
int newPos = Random.element( candidates );
Actor.addDelayed( new Pushing( ch, ch.pos, newPos ), -1 );
ch.pos = newPos;
// FIXME
if (ch instanceof Mob) {
Dungeon.level.mobPress( (Mob)ch );
} else {
Dungeon.level.press( newPos, ch );
}
} else {
return null;
}
}
Mimic m = new Mimic();
m.items = new ArrayList<Item>( items );
m.adjustStats( Dungeon.depth );
m.HP = m.HT;
m.pos = pos;
m.state = m.HUNTING;
GameScene.add( m, 1 );
m.sprite.turnTo( pos, Dungeon.hero.pos );
if (Dungeon.visible[m.pos]) {
CellEmitter.get( pos ).burst( Speck.factory( Speck.STAR ), 10 );
Sample.INSTANCE.play( Assets.SND_MIMIC );
}
return m;
}
private static final HashSet<Class<?>> IMMUNITIES = new HashSet<Class<?>>();
static {
IMMUNITIES.add( ScrollOfPsionicBlast.class );
}
@Override
public HashSet<Class<?>> immunities() {
return IMMUNITIES;
}
}