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shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/levels/painters/RitualSitePainter.java
T
2016-02-22 15:24:15 -05:00

78 lines
2.4 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.painters;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.items.keys.IronKey;
import com.shatteredpixel.shatteredpixeldungeon.items.quest.CeremonialCandle;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Room;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.ui.CustomTileVisual;
import com.watabou.utils.Point;
public class RitualSitePainter extends Painter {
public static void paint( Level level, Room room) {
for (Room.Door door : room.connected.values()) {
door.set( Room.Door.Type.REGULAR );
}
fill(level, room, Terrain.WALL);
fill(level, room, 1, Terrain.EMPTY);
RitualMarker vis = new RitualMarker();
Point c = room.center();
vis.pos(c.x - 1, c.y - 1);
level.customTiles.add(vis);
fill(level, c.x-1, c.y-1, 3, 3, Terrain.EMPTY_DECO);
level.addItemToSpawn(new CeremonialCandle());
level.addItemToSpawn(new CeremonialCandle());
level.addItemToSpawn(new CeremonialCandle());
level.addItemToSpawn(new CeremonialCandle());
CeremonialCandle.ritualPos = c.x + (Level.WIDTH * c.y);
}
public static class RitualMarker extends CustomTileVisual{
{
name = Messages.get(this, "name");
tx = Assets.PRISON_QUEST;
txX = txY = 0;
tileW = tileH = 3;
}
@Override
public String desc() {
return Messages.get(this, "desc");
}
}
}