78 lines
2.4 KiB
Java
78 lines
2.4 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels.painters;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.items.keys.IronKey;
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import com.shatteredpixel.shatteredpixeldungeon.items.quest.CeremonialCandle;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Room;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.ui.CustomTileVisual;
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import com.watabou.utils.Point;
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public class RitualSitePainter extends Painter {
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public static void paint( Level level, Room room) {
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for (Room.Door door : room.connected.values()) {
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door.set( Room.Door.Type.REGULAR );
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}
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fill(level, room, Terrain.WALL);
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fill(level, room, 1, Terrain.EMPTY);
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RitualMarker vis = new RitualMarker();
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Point c = room.center();
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vis.pos(c.x - 1, c.y - 1);
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level.customTiles.add(vis);
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fill(level, c.x-1, c.y-1, 3, 3, Terrain.EMPTY_DECO);
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level.addItemToSpawn(new CeremonialCandle());
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level.addItemToSpawn(new CeremonialCandle());
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level.addItemToSpawn(new CeremonialCandle());
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level.addItemToSpawn(new CeremonialCandle());
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CeremonialCandle.ritualPos = c.x + (Level.WIDTH * c.y);
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}
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public static class RitualMarker extends CustomTileVisual{
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{
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name = Messages.get(this, "name");
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tx = Assets.PRISON_QUEST;
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txX = txY = 0;
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tileW = tileH = 3;
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}
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@Override
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public String desc() {
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return Messages.get(this, "desc");
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}
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}
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}
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