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shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/levels/traps/WarpingTrap.java
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2016-02-22 15:24:15 -05:00

96 lines
3.3 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.traps;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.DriedRose;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.TimekeepersHourglass;
import com.shatteredpixel.shatteredpixeldungeon.scenes.InterlevelScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
import com.watabou.noosa.Game;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Random;
import java.util.ArrayList;
public class WarpingTrap extends Trap {
{
color = TrapSprite.TEAL;
shape = TrapSprite.STARS;
}
@Override
public void activate() {
CellEmitter.get(pos).start(Speck.factory(Speck.LIGHT), 0.2f, 3);
Sample.INSTANCE.play( Assets.SND_TELEPORT );
if (Dungeon.depth > 1 && !Dungeon.bossLevel()) {
//each depth has 1 more weight than the previous depth.
float[] depths = new float[Dungeon.depth-1];
for (int i = 1; i < Dungeon.depth; i++) depths[i-1] = i;
int depth = 1+Random.chances(depths);
Heap heap = Dungeon.level.heaps.get(pos);
if (heap != null) {
ArrayList<Item> dropped = Dungeon.droppedItems.get( depth );
if (dropped == null) {
Dungeon.droppedItems.put( depth, dropped = new ArrayList<Item>() );
}
for (Item item : heap.items){
dropped.add(item);
}
heap.destroy();
}
Char ch = Actor.findChar( pos );
if (ch == Dungeon.hero){
Buff buff = Dungeon.hero.buff(TimekeepersHourglass.timeFreeze.class);
if (buff != null) buff.detach();
for (Mob mob : Dungeon.level.mobs.toArray( new Mob[0] ))
if (mob instanceof DriedRose.GhostHero) mob.destroy();
InterlevelScene.mode = InterlevelScene.Mode.RETURN;
InterlevelScene.returnDepth = depth;
InterlevelScene.returnPos = -1;
Game.switchScene(InterlevelScene.class);
} else if (ch != null) {
ch.destroy();
ch.sprite.killAndErase();
Dungeon.level.mobs.remove(ch);
}
}
}
}