96 lines
3.3 KiB
Java
96 lines
3.3 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels.traps;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.DriedRose;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.TimekeepersHourglass;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.InterlevelScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.utils.Random;
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import java.util.ArrayList;
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public class WarpingTrap extends Trap {
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{
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color = TrapSprite.TEAL;
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shape = TrapSprite.STARS;
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}
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@Override
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public void activate() {
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CellEmitter.get(pos).start(Speck.factory(Speck.LIGHT), 0.2f, 3);
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Sample.INSTANCE.play( Assets.SND_TELEPORT );
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if (Dungeon.depth > 1 && !Dungeon.bossLevel()) {
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//each depth has 1 more weight than the previous depth.
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float[] depths = new float[Dungeon.depth-1];
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for (int i = 1; i < Dungeon.depth; i++) depths[i-1] = i;
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int depth = 1+Random.chances(depths);
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Heap heap = Dungeon.level.heaps.get(pos);
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if (heap != null) {
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ArrayList<Item> dropped = Dungeon.droppedItems.get( depth );
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if (dropped == null) {
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Dungeon.droppedItems.put( depth, dropped = new ArrayList<Item>() );
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}
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for (Item item : heap.items){
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dropped.add(item);
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}
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heap.destroy();
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}
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Char ch = Actor.findChar( pos );
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if (ch == Dungeon.hero){
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Buff buff = Dungeon.hero.buff(TimekeepersHourglass.timeFreeze.class);
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if (buff != null) buff.detach();
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for (Mob mob : Dungeon.level.mobs.toArray( new Mob[0] ))
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if (mob instanceof DriedRose.GhostHero) mob.destroy();
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InterlevelScene.mode = InterlevelScene.Mode.RETURN;
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InterlevelScene.returnDepth = depth;
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InterlevelScene.returnPos = -1;
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Game.switchScene(InterlevelScene.class);
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} else if (ch != null) {
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ch.destroy();
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ch.sprite.killAndErase();
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Dungeon.level.mobs.remove(ch);
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}
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}
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}
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}
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