131 lines
4.0 KiB
Java
131 lines
4.0 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.wands;
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import java.util.ArrayList;
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import java.util.HashSet;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Shock;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
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import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.watabou.noosa.Camera;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Lightning;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.SparkParticle;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.LightningTrap;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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import com.watabou.utils.Callback;
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import com.watabou.utils.Random;
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public class WandOfLightning extends Wand {
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{
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name = "Wand of Lightning";
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image = ItemSpriteSheet.WAND_LIGHTNING;
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}
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private ArrayList<Char> affected = new ArrayList<Char>();
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private int[] points = new int[20];
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private int nPoints;
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@Override
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protected void onZap( Ballistica bolt ) {
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// Everything is processed in fx() method
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if (!curUser.isAlive()) {
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Dungeon.fail( Utils.format( ResultDescriptions.ITEM, name ) );
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GLog.n( "You killed yourself with your own Wand of Lightning..." );
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}
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}
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@Override
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public void onHit(MagesStaff staff, Char attacker, Char defender, int damage) {
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//acts like shocking enchantment
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new Shock().proc(staff, attacker, defender, damage);
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}
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private void hit( Char ch, int damage ) {
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if (damage < 1) {
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return;
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}
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if (ch == Dungeon.hero) {
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Camera.main.shake( 2, 0.3f );
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}
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affected.add( ch );
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ch.damage( Level.water[ch.pos] && !ch.flying ? (int)(damage * 2) : damage, LightningTrap.LIGHTNING );
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ch.sprite.centerEmitter().burst( SparkParticle.FACTORY, 3 );
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ch.sprite.flash();
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points[nPoints++] = ch.pos;
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HashSet<Char> ns = new HashSet<Char>();
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for (int i=0; i < Level.NEIGHBOURS8.length; i++) {
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Char n = Actor.findChar( ch.pos + Level.NEIGHBOURS8[i] );
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if (n != null && !affected.contains( n )) {
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ns.add( n );
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}
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}
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if (ns.size() > 0) {
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hit( Random.element( ns ), Random.Int( damage / 2, damage ) );
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}
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}
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@Override
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protected void fx( Ballistica bolt, Callback callback ) {
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nPoints = 0;
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points[nPoints++] = Dungeon.hero.pos;
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int cell = bolt.collisionPos;
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Char ch = Actor.findChar( cell );
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if (ch != null) {
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affected.clear();
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int lvl = level();
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hit( ch, Random.Int( 5 + lvl / 2, 10 + lvl ) );
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} else {
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points[nPoints++] = cell;
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CellEmitter.center( cell ).burst( SparkParticle.FACTORY, 3 );
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}
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curUser.sprite.parent.add( new Lightning( points, nPoints, callback ) );
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}
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@Override
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public String desc() {
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return
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"This wand conjures forth deadly arcs of electricity, which deal damage " +
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"to several creatures standing close to each other.";
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}
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}
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