88 lines
2.8 KiB
Java
88 lines
2.8 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.actors.hero;
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import com.watabou.utils.Bundle;
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public enum HeroSubClass {
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NONE( null, null ),
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GLADIATOR( "gladiator",
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"A successful attack with a melee weapon allows the _Gladiator_ to start a combo, " +
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"in which every next successful hit inflicts more damage." ),
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BERSERKER( "berserker",
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"When severely wounded, the _Berserker_ enters a state of wild fury " +
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"significantly increasing his damage output." ),
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WARLOCK( "warlock",
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"When using wands on an enemy, the _Warlock_ has a chance to mark their soul. " +
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"Marked enemies will heal him and restore his hunger whenever they take physical damage."),
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BATTLEMAGE( "battlemage",
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"When fighting with his staff, the _Battlemage_ conjures bonus effects depending on the wand " +
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"his staff is imbued with. His staff will also gain charge through combat." ),
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ASSASSIN( "assassin",
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"When performing a surprise attack, the _Assassin_ inflicts additional damage to his target." ),
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FREERUNNER( "freerunner",
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"The _Freerunner_ moves faster when he unencumbered and not starving, " +
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"if he is invisible, this speed boost is increased." ),
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SNIPER( "sniper",
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"The _Sniper_ is able to detect weak points in an enemy's armor, " +
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"effectively ignoring it when using a missile weapon." ),
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WARDEN( "warden",
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"Having a strong connection with forces of nature allows the _Warden_ to gain additional health from dew, " +
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"armor from trampling grass, and seeds and dew from plants." );
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private String title;
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private String desc;
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private HeroSubClass( String title, String desc ) {
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this.title = title;
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this.desc = desc;
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}
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public String title() {
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return title;
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}
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public String desc() {
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return desc;
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}
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private static final String SUBCLASS = "subClass";
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public void storeInBundle( Bundle bundle ) {
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bundle.put( SUBCLASS, toString() );
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}
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public static HeroSubClass restoreInBundle( Bundle bundle ) {
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String value = bundle.getString( SUBCLASS );
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try {
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return valueOf( value );
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} catch (Exception e) {
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return NONE;
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}
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}
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}
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