Files
shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/plants/Blindweed.java
T
2016-02-22 16:02:41 -05:00

70 lines
2.3 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.plants;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Blindness;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Cripple;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfInvisibility;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.watabou.utils.Random;
public class Blindweed extends Plant {
{
image = 3;
}
@Override
public void activate() {
Char ch = Actor.findChar(pos);
if (ch != null) {
int len = Random.Int( 5, 10 );
Buff.prolong( ch, Blindness.class, len );
Buff.prolong( ch, Cripple.class, len );
if (ch instanceof Mob) {
if (((Mob)ch).state == ((Mob)ch).HUNTING) ((Mob)ch).state = ((Mob)ch).WANDERING;
((Mob)ch).beckon( Dungeon.level.randomDestination() );
}
}
if (Dungeon.visible[pos]) {
CellEmitter.get( pos ).burst( Speck.factory( Speck.LIGHT ), 4 );
}
}
public static class Seed extends Plant.Seed {
{
image = ItemSpriteSheet.SEED_BLINDWEED;
plantClass = Blindweed.class;
alchemyClass = PotionOfInvisibility.class;
}
}
}