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shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfSlowness.java
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2.3 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items.wands;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Slow;
import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.utils.Callback;
public class WandOfSlowness extends Wand {
{
name = "Wand of Slowness";
image = ItemSpriteSheet.WAND_FROST;
}
@Override
protected void onZap( Ballistica bolt) {
Char ch = Actor.findChar( bolt.collisionPos );
if (ch != null) {
Buff.affect( ch, Slow.class, Slow.duration( ch ) / 3 + level() );
} else {
GLog.i( "nothing happened" );
}
}
@Override
public void onHit(MagesStaff staff, Char attacker, Char defender, int damage) {
}
@Override
protected void fx( Ballistica bolt, Callback callback ) {
MagicMissile.slowness( curUser.sprite.parent, bolt.sourcePos, bolt.collisionPos, callback );
Sample.INSTANCE.play( Assets.SND_ZAP );
}
@Override
public String desc() {
return
"This wand will cause a creature to move and attack " +
"at half its ordinary speed until the effect ends";
}
}