104 lines
3.1 KiB
Java
104 lines
3.1 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2019 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.watabou.input;
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import com.badlogic.gdx.InputAdapter;
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import com.watabou.noosa.Game;
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import com.watabou.utils.PointF;
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public class InputHandler extends InputAdapter {
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public void processAllEvents(){
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PointerEvent.processPointerEvents();
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KeyEvent.processKeyEvents();
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ScrollEvent.processScrollEvents();
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}
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// *********************
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// *** Pointer Input ***
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// *********************
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@Override
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public synchronized boolean touchDown(int screenX, int screenY, int pointer, int button) {
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screenX /= (Game.dispWidth / (float)Game.width);
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screenY /= (Game.dispHeight / (float)Game.height);
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PointerEvent.addPointerEvent(new PointerEvent(screenX, screenY, pointer, true));
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return true;
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}
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@Override
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public synchronized boolean touchUp(int screenX, int screenY, int pointer, int button) {
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screenX /= (Game.dispWidth / (float)Game.width);
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screenY /= (Game.dispHeight / (float)Game.height);
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PointerEvent.addPointerEvent(new PointerEvent(screenX, screenY, pointer, false));
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return true;
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}
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@Override
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public synchronized boolean touchDragged(int screenX, int screenY, int pointer) {
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screenX /= (Game.dispWidth / (float)Game.width);
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screenY /= (Game.dispHeight / (float)Game.height);
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PointerEvent.addPointerEvent(new PointerEvent(screenX, screenY, pointer, true));
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return true;
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}
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//TODO tracking this should probably be in PointerEvent
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private static PointF pointerHoverPos = new PointF();
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@Override
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public boolean mouseMoved(int screenX, int screenY) {
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screenX /= (Game.dispWidth / (float)Game.width);
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screenY /= (Game.dispHeight / (float)Game.height);
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pointerHoverPos.x = screenX;
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pointerHoverPos.y = screenY;
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return true;
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}
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// *****************
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// *** Key Input ***
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// *****************
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@Override
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public synchronized boolean keyDown( int keyCode ) {
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//TODO should check if key is mapped and ignore if it isn't?
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KeyEvent.addKeyEvent( new KeyEvent(keyCode, true) );
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return true;
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}
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@Override
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public synchronized boolean keyUp( int keyCode ) {
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//TODO should check if key is mapped and ignore if it isn't?
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KeyEvent.addKeyEvent( new KeyEvent(keyCode, false) );
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return true;
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}
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// ********************
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// *** Scroll Input ***
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// ********************
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@Override
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public boolean scrolled(int amount) {
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ScrollEvent.addScrollEvent( new ScrollEvent(pointerHoverPos, amount));
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return true;
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}
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}
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