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shattered-pixel-dungeon-web…/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Bandit.java
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Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Bleeding;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Blindness;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Cripple;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Poison;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.sprites.BanditSprite;
import com.watabou.utils.Random;
public class Bandit extends Thief {
public Item item;
{
name = "crazy bandit";
spriteClass = BanditSprite.class;
//1 in 30 chance to be a crazy bandit, equates to overall 1/90 chance.
lootChance = 0.333f;
}
@Override
protected boolean steal( Hero hero ) {
if (super.steal( hero )) {
Buff.prolong( hero, Blindness.class, Random.Int( 2, 5 ) );
Buff.affect( hero, Poison.class ).set(Random.Int(5, 7) * Poison.durationFactor(enemy));
Buff.prolong( hero, Cripple.class, Random.Int( 3, 8 ) );
Dungeon.observe();
return true;
} else {
return false;
}
}
@Override
public void die( Object cause ) {
super.die( cause );
Badges.validateRare( this );
}
}