konsthol
  • Joined on 2025-04-18
konsthol pushed to master at konsthol/shattered-pixel-dungeon-web-port 2026-08-17 17:00:23 +03:00
c0689e6a04 Fix rankings entries not staying after reload
konsthol pushed to main at konsthol/SecDep 2026-08-17 13:47:49 +03:00
2374fd7592 Fix broken cloud provider logo links
konsthol pushed to master at konsthol/shattered-pixel-dungeon-web-port 2026-08-09 02:30:09 +03:00
9fb3d4f1a6 Make the progress bar indicate the loading of both animation frames and game assets in a smooth forward motion instead of dropping after frames loaded and starting from a previous point
konsthol pushed to master at konsthol/shattered-pixel-dungeon-web-port 2026-08-08 16:02:47 +03:00
32c5629587 Start preload screen from a static image logo and then start animating it to not have a black screen until all animation frames load
konsthol pushed to master at konsthol/shattered-pixel-dungeon-web-port 2026-08-08 14:38:03 +03:00
13503dbdad Make game asset loading bar reflect the reality better
konsthol pushed to master at konsthol/shattered-pixel-dungeon-web-port 2026-08-02 17:20:21 +03:00
357ebe2d25 Add link to favicon in generated html file
konsthol pushed to master at konsthol/shattered-pixel-dungeon-web-port 2026-08-02 00:39:22 +03:00
5b188174bb Attempt to differentiate web related code from the original in NoosaScript
konsthol pushed to master at konsthol/shattered-pixel-dungeon-web-port 2026-08-01 15:54:11 +03:00
a3a832a4df Add known issue regarding text fields on mobile browsers
konsthol pushed to master at konsthol/shattered-pixel-dungeon-web-port 2026-08-01 15:33:51 +03:00
98b84cd6f6 Remove the last known error from README since it was observed to not be the case anymore
konsthol pushed to master at konsthol/shattered-pixel-dungeon-web-port 2026-08-01 15:15:56 +03:00
4a08938ea9 Improve mobile browser gameplay where assets in preload screen never begun loading and change the readme to reflect the fix in no ray effect
konsthol pushed to master at konsthol/shattered-pixel-dungeon-web-port 2026-07-26 18:29:53 +03:00
877d824c47 Attempt to fix the no rays effect bug and the inability to continue a game after exiting the dungeon
konsthol pushed to master at konsthol/shattered-pixel-dungeon-web-port 2026-07-25 20:53:29 +03:00
bd208e25ad Add specific gdx-teavm version again
konsthol pushed to master at konsthol/shattered-pixel-dungeon-web-port 2026-07-05 17:27:47 +03:00
bd8673ae57 Improve web port related code
konsthol pushed to master at konsthol/shattered-pixel-dungeon-web-port 2026-07-05 17:02:25 +03:00
9b56eec781 Improve web port related code
konsthol pushed to master at konsthol/shattered-pixel-dungeon-web-port 2026-06-27 19:36:54 +03:00
8a6e79ae19 Modify DeviceCompat.java Bundle.java for the web version
konsthol pushed to master at konsthol/shattered-pixel-dungeon-web-port 2026-06-27 18:25:09 +03:00
041419c4c3 Align game version and version code
konsthol pushed to master at konsthol/shattered-pixel-dungeon-web-port 2026-06-27 14:22:52 +03:00
b628f924c5 Update teavm and gdx-teavm
konsthol pushed to master at konsthol/shattered-pixel-dungeon-web-port 2026-06-27 14:04:53 +03:00
d14dc46897 Merge remote-tracking branch 'origin/master'
7b8b845a76 v3.3.8: updated version for amended v3.3.8 release
09c1e2cbd3 v3.3.8: updated declared languages in Android module
09eea4b217 v3.3.8: fixed errors with full R8 usage
cb9ba85b72 v3.3.8: improved code and fixed crashes with new blob terrain flags logic
Compare 38 commits »
konsthol pushed to master at konsthol/shattered-pixel-dungeon-web-port 2026-02-14 18:52:16 +02:00
3bc1583810 Update gdx-teavm to 1.5.1
konsthol pushed to master at konsthol/shattered-pixel-dungeon-web-port 2026-02-14 18:29:34 +02:00
0c4371b93e Get rid of devtools console error about gdx-controllers and enumerate known issues in README