v3.2.2: updated target Android SDK to 35, with an opt-out for now
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@@ -22,7 +22,7 @@
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<application
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android:icon="@mipmap/ic_launcher"
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android:label="${appName}"
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android:theme="@android:style/Theme.Black.NoTitleBar"
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android:theme="@style/Theme"
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android:appCategory="game"
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android:isGame="true"
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android:resizeableActivity="true"
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7
android/src/main/res/values/style.xml
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7
android/src/main/res/values/style.xml
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@@ -0,0 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<style name="Theme" parent="@android:style/Theme.Black.NoTitleBar">
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<item name="android:windowOptOutEdgeToEdgeEnforcement">true</item>
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</style>
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</resources>
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@@ -21,9 +21,10 @@ allprojects {
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appAndroidCompileSDK = 35 //Android 15
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appAndroidMinSDK = 21 //Android 5.0
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//significant layout management changes required for API 35+ as edge-to-edge is forced on
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//will do this at the same time as dropping support for Android 4.4- (later in 2025)
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appAndroidTargetSDK = 34 //Android 14
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// TODO currently we've opted-out of edge-to-edge but it will be required for Android 16
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// Need to figure out how the game will handle drawing into notches (and unify with iOS)
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// See: https://developer.android.com/about/versions/15/behavior-changes-15#ux
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appAndroidTargetSDK = 35 //Android 15
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gdxVersion = '1.13.6-SNAPSHOT' //using snapshot as 1.13.5 has issues with Android R8
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gdxControllersVersion = '2.2.4'
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