v3.3.0: fixed divine sense not properly updating UI state in some cases

This commit is contained in:
Evan Debenham
2025-10-26 11:35:10 -04:00
parent 90923af5ce
commit 02b9b75c6b

View File

@@ -65,6 +65,7 @@ public class DivineSense extends ClericSpell {
SpellSprite.show(hero, SpellSprite.VISION);
hero.sprite.operate(hero.pos);
hero.next();
Char ally = PowerOfMany.getPoweredAlly();
if (ally != null && ally.buff(LifeLinkSpell.LifeLinkSpellBuff.class) != null){