v3.3.0: fixed divine sense not properly updating UI state in some cases
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@@ -65,6 +65,7 @@ public class DivineSense extends ClericSpell {
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SpellSprite.show(hero, SpellSprite.VISION);
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SpellSprite.show(hero, SpellSprite.VISION);
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hero.sprite.operate(hero.pos);
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hero.sprite.operate(hero.pos);
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hero.next();
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Char ally = PowerOfMany.getPoweredAlly();
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Char ally = PowerOfMany.getPoweredAlly();
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if (ally != null && ally.buff(LifeLinkSpell.LifeLinkSpellBuff.class) != null){
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if (ally != null && ally.buff(LifeLinkSpell.LifeLinkSpellBuff.class) != null){
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