v1.3.2: fixed enraged brutes not being killed by cleansing darts
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@@ -48,6 +48,11 @@ public class CleansingDart extends TippedDart {
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b.detach();
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}
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}
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//for when cleansed effects were keeping defender alive (e.g. raging brutes)
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if (!defender.isAlive()){
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defender.die(attacker);
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return super.proc(attacker, defender, damage);
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}
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if (defender instanceof Mob) {
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//need to delay this so damage from the dart doesn't break wandering
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new FlavourBuff(){
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