v2.1.4: adjusted new gold visuals to only appear in mining level for now

This commit is contained in:
Evan Debenham
2023-07-03 14:50:29 -04:00
parent 82263e30c0
commit 05845901d0

View File

@@ -21,6 +21,7 @@
package com.shatteredpixel.shatteredpixeldungeon.tiles;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.watabou.utils.Random;
import com.watabou.utils.SparseArray;
@@ -301,7 +302,9 @@ public class DungeonTileSheet {
int result;
if (tile == Terrain.BOOKSHELF || below == Terrain.BOOKSHELF) result = WALL_INTERNAL_WOODEN;
else if (tile == Terrain.WALL_DECO || below == Terrain.WALL_DECO) result = WALL_INTERNAL_DECO;
//TODO currently this line on triggers on mining floors, do we want to make it universal?
else if (Dungeon.branch == 1 &&
(tile == Terrain.WALL_DECO || below == Terrain.WALL_DECO)) result = WALL_INTERNAL_DECO;
else result = WALL_INTERNAL;
if (!wallStitcheable(right)) result += 1;