v1.3.0: added a second torch spawn to large floors with darkness chal
This commit is contained in:
@@ -237,6 +237,10 @@ public abstract class Level implements Bundlable {
|
||||
case 4:
|
||||
feeling = Feeling.LARGE;
|
||||
addItemToSpawn(Generator.random(Generator.Category.FOOD));
|
||||
//add a second torch to help with the larger floor
|
||||
if (Dungeon.isChallenged(Challenges.DARKNESS)){
|
||||
addItemToSpawn( new Torch() );
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
feeling = Feeling.TRAPS;
|
||||
|
||||
Reference in New Issue
Block a user