v1.3.0: added a second torch spawn to large floors with darkness chal
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@@ -237,6 +237,10 @@ public abstract class Level implements Bundlable {
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case 4:
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case 4:
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feeling = Feeling.LARGE;
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feeling = Feeling.LARGE;
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addItemToSpawn(Generator.random(Generator.Category.FOOD));
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addItemToSpawn(Generator.random(Generator.Category.FOOD));
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//add a second torch to help with the larger floor
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if (Dungeon.isChallenged(Challenges.DARKNESS)){
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addItemToSpawn( new Torch() );
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}
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break;
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break;
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case 5:
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case 5:
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feeling = Feeling.TRAPS;
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feeling = Feeling.TRAPS;
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