v2.4.0: slightly improved layouts for caves fissure entrance/exits

This commit is contained in:
Evan Debenham
2024-04-26 11:40:21 -04:00
parent f542c7438e
commit 089042015b
2 changed files with 2 additions and 2 deletions
@@ -51,7 +51,7 @@ public class CavesFissureEntranceRoom extends CavesFissureRoom {
} while (level.map[entrance] == Terrain.CHASM || level.map[entrance] == Terrain.EMPTY_SP || level.findMob(entrance) != null);
for (int i : PathFinder.NEIGHBOURS8){
for (int i : PathFinder.NEIGHBOURS4){
if (level.map[entrance+i] == Terrain.CHASM) {
Painter.set(level, entrance + i, Terrain.EMPTY);
}
@@ -53,7 +53,7 @@ public class CavesFissureExitRoom extends CavesFissureRoom {
|| level.findMob(exit) != null);
for (int i : PathFinder.NEIGHBOURS8){
for (int i : PathFinder.NEIGHBOURS4){
if (level.map[exit+i] == Terrain.CHASM) {
Painter.set(level, exit + i, Terrain.EMPTY);
}