v2.2.0: fixed red crystal wisps shooting green rays of light

This commit is contained in:
Evan Debenham
2023-10-16 19:48:22 -04:00
parent 7a0399e3cc
commit 0be5b51d69
@@ -73,7 +73,7 @@ public abstract class CrystalWispSprite extends MobSprite {
light.alpha(0.3f);
((CrystalWisp)ch).onZapComplete();
Beam ray = new Beam.LightRay(center(), DungeonTilemap.raisedTileCenterToWorld(cell));
ray.hardlight(blood());
ray.hardlight(blood() & 0x00FFFFFF);
parent.add( ray );
}
});