v2.2.0: crystal wisp light rays are now colored

This commit is contained in:
Evan Debenham
2023-10-16 14:44:02 -04:00
parent c5fac25ed6
commit 7a0399e3cc
@@ -72,7 +72,9 @@ public abstract class CrystalWispSprite extends MobSprite {
public void onComplete() {
light.alpha(0.3f);
((CrystalWisp)ch).onZapComplete();
parent.add( new Beam.LightRay(center(), DungeonTilemap.raisedTileCenterToWorld(cell)));
Beam ray = new Beam.LightRay(center(), DungeonTilemap.raisedTileCenterToWorld(cell));
ray.hardlight(blood());
parent.add( ray );
}
});