v2.2.0: sad ghost now avoids heaps and level exit while wandering
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@@ -61,12 +61,25 @@ public class Ghost extends NPC {
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flying = true;
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WANDERING = new Wandering();
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state = WANDERING;
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//not actually large of course, but this makes the ghost stick to the exit room
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properties.add(Property.LARGE);
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}
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protected class Wandering extends Mob.Wandering{
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@Override
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protected int randomDestination() {
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int pos = super.randomDestination();
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//cannot wander onto heaps or the level exit
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if (Dungeon.level.heaps.get(pos) != null || pos == Dungeon.level.exit()){
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return -1;
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}
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return pos;
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}
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}
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@Override
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protected boolean act() {
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if (Dungeon.hero.buff(AscensionChallenge.class) != null){
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