v2.2.0: fixed multiplicity curse accidentally having a higher proc rate

This commit is contained in:
Evan Debenham
2023-09-13 16:04:58 -04:00
parent ba116c62fb
commit 92b7a03dc7

View File

@@ -52,7 +52,7 @@ public class Multiplicity extends Armor.Glyph {
@Override
public int proc(Armor armor, Char attacker, Char defender, int damage) {
float procChance = 1/2f * procChanceMultiplier(defender);
float procChance = 1/20f * procChanceMultiplier(defender);
if ( Random.Float() < procChance ) {
ArrayList<Integer> spawnPoints = new ArrayList<>();