v2.1.0: fixed weapons gaining levels when transmuted
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+1
@@ -202,6 +202,7 @@ public class ScrollOfTransmutation extends InventoryScroll {
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n = (Weapon)Generator.random(c);
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n = (Weapon)Generator.random(c);
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} while (Challenges.isItemBlocked(n) || n.getClass() == w.getClass());
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} while (Challenges.isItemBlocked(n) || n.getClass() == w.getClass());
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n.level(0);
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int level = w.trueLevel();
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int level = w.trueLevel();
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if (level > 0) {
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if (level > 0) {
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n.upgrade( level );
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n.upgrade( level );
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