v1.4.0: fixed targeting errors with new flurry logic

This commit is contained in:
Evan Debenham
2022-09-26 19:50:47 -04:00
parent 4baea5ec79
commit 12dcb32df1

View File

@@ -393,7 +393,7 @@ public class SpiritBow extends Weapon {
((MissileSprite) user.sprite.parent.recycle(MissileSprite.class)).
reset(user.sprite,
enemy.pos,
cell,
this,
new Callback() {
@Override
@@ -430,7 +430,7 @@ public class SpiritBow extends Weapon {
@Override
protected boolean act() {
flurryActor = this;
cast(user, enemy.pos);
cast(user, QuickSlotButton.autoAim(enemy, SpiritArrow.this));
Actor.remove(this);
return false;
}