v1.4.0: fixed targeting errors with new flurry logic
This commit is contained in:
@@ -393,7 +393,7 @@ public class SpiritBow extends Weapon {
|
||||
|
||||
((MissileSprite) user.sprite.parent.recycle(MissileSprite.class)).
|
||||
reset(user.sprite,
|
||||
enemy.pos,
|
||||
cell,
|
||||
this,
|
||||
new Callback() {
|
||||
@Override
|
||||
@@ -430,7 +430,7 @@ public class SpiritBow extends Weapon {
|
||||
@Override
|
||||
protected boolean act() {
|
||||
flurryActor = this;
|
||||
cast(user, enemy.pos);
|
||||
cast(user, QuickSlotButton.autoAim(enemy, SpiritArrow.this));
|
||||
Actor.remove(this);
|
||||
return false;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user