v1.4.0: fixed targeting errors with new flurry logic

This commit is contained in:
Evan Debenham
2022-09-26 19:50:47 -04:00
parent 4baea5ec79
commit 12dcb32df1
@@ -393,7 +393,7 @@ public class SpiritBow extends Weapon {
((MissileSprite) user.sprite.parent.recycle(MissileSprite.class)). ((MissileSprite) user.sprite.parent.recycle(MissileSprite.class)).
reset(user.sprite, reset(user.sprite,
enemy.pos, cell,
this, this,
new Callback() { new Callback() {
@Override @Override
@@ -430,7 +430,7 @@ public class SpiritBow extends Weapon {
@Override @Override
protected boolean act() { protected boolean act() {
flurryActor = this; flurryActor = this;
cast(user, enemy.pos); cast(user, QuickSlotButton.autoAim(enemy, SpiritArrow.this));
Actor.remove(this); Actor.remove(this);
return false; return false;
} }