v1.4.0: fixed targeting errors with new flurry logic
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+2
-2
@@ -393,7 +393,7 @@ public class SpiritBow extends Weapon {
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((MissileSprite) user.sprite.parent.recycle(MissileSprite.class)).
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((MissileSprite) user.sprite.parent.recycle(MissileSprite.class)).
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reset(user.sprite,
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reset(user.sprite,
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enemy.pos,
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cell,
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this,
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this,
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new Callback() {
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new Callback() {
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@Override
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@Override
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@@ -430,7 +430,7 @@ public class SpiritBow extends Weapon {
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@Override
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@Override
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protected boolean act() {
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protected boolean act() {
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flurryActor = this;
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flurryActor = this;
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cast(user, enemy.pos);
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cast(user, QuickSlotButton.autoAim(enemy, SpiritArrow.this));
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Actor.remove(this);
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Actor.remove(this);
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return false;
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return false;
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}
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}
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