v0.9.3: fixed FOW errors when the Assassin blinks large distances
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@@ -298,6 +298,7 @@ public class Preparation extends Buff implements ActionIndicator.Action {
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Dungeon.level.occupyCell(Dungeon.hero);
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//prevents the hero from being interrupted by seeing new enemies
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Dungeon.observe();
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GameScene.updateFog();
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Dungeon.hero.checkVisibleMobs();
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Dungeon.hero.sprite.place( Dungeon.hero.pos );
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