v0.9.0: adjusted mob behavior slightly to prevent an infinite loop
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@@ -890,7 +890,8 @@ public abstract class Mob extends Char {
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Char newEnemy = chooseEnemy();
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if (newEnemy != null && enemy != newEnemy){
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enemy = newEnemy;
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return act(enemyInFOV, justAlerted);
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spend( TICK );
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return true;
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}
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spend( TICK );
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