v0.9.0: adjusted mob behavior slightly to prevent an infinite loop

This commit is contained in:
Evan Debenham
2020-09-18 01:35:53 -04:00
parent 023f746df7
commit 1421b2b7b7
@@ -890,7 +890,8 @@ public abstract class Mob extends Char {
Char newEnemy = chooseEnemy(); Char newEnemy = chooseEnemy();
if (newEnemy != null && enemy != newEnemy){ if (newEnemy != null && enemy != newEnemy){
enemy = newEnemy; enemy = newEnemy;
return act(enemyInFOV, justAlerted); spend( TICK );
return true;
} }
spend( TICK ); spend( TICK );