v0.9.0: adjusted mob behavior slightly to prevent an infinite loop
This commit is contained in:
@@ -890,7 +890,8 @@ public abstract class Mob extends Char {
|
|||||||
Char newEnemy = chooseEnemy();
|
Char newEnemy = chooseEnemy();
|
||||||
if (newEnemy != null && enemy != newEnemy){
|
if (newEnemy != null && enemy != newEnemy){
|
||||||
enemy = newEnemy;
|
enemy = newEnemy;
|
||||||
return act(enemyInFOV, justAlerted);
|
spend( TICK );
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
spend( TICK );
|
spend( TICK );
|
||||||
|
|||||||
Reference in New Issue
Block a user