v1.3.0: updated changelog
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+2
-2
@@ -14,8 +14,8 @@ allprojects {
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appName = 'Shattered Pixel Dungeon'
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appName = 'Shattered Pixel Dungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appVersionCode = 638
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appVersionCode = 639
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appVersionName = '1.3.0-BETA-3'
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appVersionName = '1.3.0-RC-1'
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appJavaCompatibility = JavaVersion.VERSION_1_8
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appJavaCompatibility = JavaVersion.VERSION_1_8
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+1
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@@ -189,7 +189,7 @@ public class WelcomeScene extends PixelScene {
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} else {
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} else {
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message = Messages.get(this, "what_msg");
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message = Messages.get(this, "what_msg");
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}
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}
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message = "Greetings Beta testers! v1.3.0 is almost content complete, so it's about time for a beta!\n\nv1.3.0 includes a bunch of new functionality, including custom seeds, daily runs, scoring improvements, a harder ascension route, UI improvements, new badges, and balance changes. Check the changes screen for full details!";
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message = "Greetings Beta testers! v1.3.0 is almost ready for release!\n\nI expect to fully release the update on Wednesday, so please let me know if you run into any issues.";
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text.text(message, Math.min(w-20, 300));
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text.text(message, Math.min(w-20, 300));
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float textSpace = okay.top() - topRegion - 4;
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float textSpace = okay.top() - topRegion - 4;
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text.setPos((w - text.width()) / 2f, (topRegion + 2) + (textSpace - text.height())/2);
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text.setPos((w - text.width()) / 2f, (topRegion + 2) + (textSpace - text.height())/2);
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+21
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@@ -84,16 +84,30 @@ public class v1_X_Changes {
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changes.hardlight(Window.TITLE_COLOR);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changeInfos.add(changes);
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changes = new ChangeInfo("BETA-3", false, null);
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changes = new ChangeInfo("", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changeInfos.add(changes);
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changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "To-Do",
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changes = new ChangeInfo("RC-1", false, null);
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"I'm going to round the beta out and try to get it released early/mid next week. Because of that some of these things may be handled in patches:\n\n" +
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changes.hardlight(Window.TITLE_COLOR);
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"_-_ Additional enemy info on the top-left of the screen on full UI mode\n" +
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changeInfos.add(changes);
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"_-_ Improvements to some of the game's interfaces on full UI mode\n" +
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"_-_ Translation work, and updated translators credits.\n" +
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changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
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"_-_ Fixes for any bugs that get reported"));
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"_-_ The final two bosses can now destroy magical sheep that are blocking minion spawning\n\n" +
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"_-_ Added a new Language: Dutch!\n\n" +
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"_-_ Stones of blink now fall to the ground if they fail to teleport"));
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changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
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"Fixed (Caused by BETA)\n" +
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"_-_ Minor visual and textual errors\n" +
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"_-_ Freezes in the amulet scene after winning a run\n" +
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"_-_ Uncommon crashes in level transition scene\n" +
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"_-_ Some wands not counting against DK's challenge badge when they should\n" +
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"_-_ A few additional cases where 'cause of death' badges weren't triggering"));
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changes = new ChangeInfo("BETA-3", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes.addButton( new ChangeButton(Icons.get(Icons.CONTROLLER), "UI/UX Improvements",
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changes.addButton( new ChangeButton(Icons.get(Icons.CONTROLLER), "UI/UX Improvements",
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"A new radial menu system has been added, primarily for controller users! This should make using quickslots and the inventory much faster.\n\n" +
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"A new radial menu system has been added, primarily for controller users! This should make using quickslots and the inventory much faster.\n\n" +
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