v2.0.0: fixed some vfx not appearing right as chars are spawned by multi
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@@ -110,8 +110,9 @@ public class Multiplicity extends Armor.Glyph {
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}
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if (!spawnPoints.isEmpty()) {
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m.pos = Random.element(spawnPoints);
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GameScene.add(m);
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ScrollOfTeleportation.appear(m, Random.element(spawnPoints));
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ScrollOfTeleportation.appear(m, m.pos);
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}
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}
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