v2.1.2: updated changelog and version for release

This commit is contained in:
Evan Debenham
2023-06-15 14:52:03 -04:00
parent 5a70a482ae
commit 18dc7dd450
2 changed files with 19 additions and 4 deletions

View File

@@ -14,8 +14,8 @@ allprojects {
appName = 'Shattered Pixel Dungeon'
appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
appVersionCode = 728
appVersionName = '2.1.1'
appVersionCode = 730
appVersionName = '2.1.2'
appJavaCompatibility = JavaVersion.VERSION_1_8

View File

@@ -76,10 +76,25 @@ public class v2_X_Changes {
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes = new ChangeInfo("", false, null);
changes = new ChangeInfo("v2.1.2", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
"_-_ Teleportation effects now the cleanse the rooted debuff.\n\n" +
"_-_ The active effect of Sandals of Nature has new vfx, and can now target visible tiles through walls.\n\n" +
"_-_ Armors now include their tier in the description."));
changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
"Fixed the following bugs:\n" +
"_Caused by v2.1.1:_\n" +
"_-_ Feint ability not working\n" +
"_-_ Large enemies moving into small spaces when retreating\n\n" +
"_Caused by v2.1.0:_\n" +
"_-_ Various rare crash errors\n\n" +
"_Existed Prior to v2.1.0:_\n" +
"_-_ Rare visual errors with lunge ability"));
changes = new ChangeInfo("v2.1.1", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
@@ -90,7 +105,7 @@ public class v2_X_Changes {
changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
"_- Barkskin_ can now stack from multiple sources. Only the strongest instance of barkskin is used when calculating defense, but this means that very strong short-term barkskin no longer totally overrides weaker long-term barkskin.\n\n" +
"_- Rooted_ has had a big consistency pass. It now properly presents movement from dash, blink, and leap abilities. Teleportation still works while rooted.\n\n" +
"_- Rooted_ has had a big consistency pass. It now properly prevents movement from dash, blink, and leap abilities. Teleportation still works while rooted.\n\n" +
"_-_ Various abilities that automatically move the hero closer to a target now consider whether the hero is levitating when determining what hazards to avoid."));
changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),