v2.1.2: updated changelog and version for release
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@@ -14,8 +14,8 @@ allprojects {
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appName = 'Shattered Pixel Dungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appVersionCode = 728
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appVersionName = '2.1.1'
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appVersionCode = 730
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appVersionName = '2.1.2'
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appJavaCompatibility = JavaVersion.VERSION_1_8
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@@ -76,10 +76,25 @@ public class v2_X_Changes {
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes = new ChangeInfo("", false, null);
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changes = new ChangeInfo("v2.1.2", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
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"_-_ Teleportation effects now the cleanse the rooted debuff.\n\n" +
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"_-_ The active effect of Sandals of Nature has new vfx, and can now target visible tiles through walls.\n\n" +
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"_-_ Armors now include their tier in the description."));
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changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
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"Fixed the following bugs:\n" +
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"_Caused by v2.1.1:_\n" +
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"_-_ Feint ability not working\n" +
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"_-_ Large enemies moving into small spaces when retreating\n\n" +
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"_Caused by v2.1.0:_\n" +
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"_-_ Various rare crash errors\n\n" +
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"_Existed Prior to v2.1.0:_\n" +
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"_-_ Rare visual errors with lunge ability"));
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changes = new ChangeInfo("v2.1.1", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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@@ -90,7 +105,7 @@ public class v2_X_Changes {
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changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
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"_- Barkskin_ can now stack from multiple sources. Only the strongest instance of barkskin is used when calculating defense, but this means that very strong short-term barkskin no longer totally overrides weaker long-term barkskin.\n\n" +
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"_- Rooted_ has had a big consistency pass. It now properly presents movement from dash, blink, and leap abilities. Teleportation still works while rooted.\n\n" +
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"_- Rooted_ has had a big consistency pass. It now properly prevents movement from dash, blink, and leap abilities. Teleportation still works while rooted.\n\n" +
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"_-_ Various abilities that automatically move the hero closer to a target now consider whether the hero is levitating when determining what hazards to avoid."));
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changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
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