v3.1.0: final adjustments to entrance/exit rooms
This commit is contained in:
@@ -65,6 +65,11 @@ public class CellBlockRoom extends StandardRoom {
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topBottomDoors = null;
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}
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int openRooms = rows*cols;
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if (openRooms == 9) openRooms--;
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//if we're an entrance or exit, one room must be open
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boolean guaranteeOpenRoom = isEntrance() || isExit();
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for (int x = 0; x < rows; x++){
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for (int y = 0; y < cols; y++){
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//no center room
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@@ -73,8 +78,9 @@ public class CellBlockRoom extends StandardRoom {
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int left = internal.left + 1 + (x * (w + Wspacing));
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int top = internal.top + 1 + (y * (h + Hspacing));
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if (Random.Int(w*h) == 0){
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if (Random.Int(w*h) == 0 && (!guaranteeOpenRoom || openRooms > 1)){
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Painter.fill(level, left, top, w, h, Terrain.REGION_DECO);
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openRooms--;
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} else {
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Painter.fill(level, left, top, w, h, Terrain.EMPTY_SP);
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}
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@@ -24,7 +24,7 @@ package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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//doesn't look much like a bridge, but can easily use it internally
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public class CustomDecoBridgeRoom extends StandardBridgeRoom {
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public class RegionDecoBridgeRoom extends StandardBridgeRoom {
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//can be large because the line breaks the space up
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public float[] sizeCatProbs(){
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@@ -28,11 +28,6 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room;
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public class RegionDecoPatchRoom extends PatchRoom {
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@Override
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public float[] sizeCatProbs() {
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return new float[]{4, 1, 0};
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}
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@Override
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public int minHeight() {
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return Math.max(5, super.minHeight());
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@@ -42,12 +42,12 @@ public class RuinsRoom extends PatchRoom {
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@Override
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protected float fill() {
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//fill scales from ~20% at 4x4, to ~50% at 18x18
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// normal ~20% to ~30%
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// large ~30% to ~40%
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// giant ~40% to ~50%
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//fill scales from ~30% at 4x4, to ~60% at 18x18
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// normal ~30% to ~40%
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// large ~40% to ~50%
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// giant ~50% to ~60%
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int scale = Math.min(width()*height(), 18*18);
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return 0.20f + scale/1024f;
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return 0.30f + scale/1024f;
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}
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@Override
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@@ -126,14 +126,14 @@ public abstract class StandardRoom extends Room {
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rooms.add(WaterBridgeRoom.class);
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rooms.add(CircleBasinRoom.class);
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rooms.add(SegmentedRoom.class);
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rooms.add(RegionDecoLineRoom.class);
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rooms.add(SegmentedRoom.class);
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rooms.add(PillarsRoom.class);
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rooms.add(ChasmBridgeRoom.class);
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rooms.add(CellBlockRoom.class);
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rooms.add(CaveRoom.class);
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rooms.add(CustomDecoBridgeRoom.class);
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rooms.add(RegionDecoBridgeRoom.class);
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rooms.add(CavesFissureRoom.class);
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rooms.add(CirclePitRoom.class);
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rooms.add(CircleWallRoom.class);
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@@ -0,0 +1,71 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2025 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.entrance;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition;
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import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.CellBlockRoom;
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import com.watabou.utils.PathFinder;
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import com.watabou.utils.Point;
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public class CellBlockEntranceRoom extends CellBlockRoom {
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@Override
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public float[] sizeCatProbs() {
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return new float[]{0, 1, 0};
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}
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@Override
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public boolean isEntrance() {
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return true;
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}
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@Override
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public void paint(Level level) {
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super.paint(level);
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while (true){
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Point p = random(3);
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if (level.map[level.pointToCell(p)] == Terrain.EMPTY_SP){
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boolean valid = true;
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for (int i : PathFinder.NEIGHBOURS8){
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if (level.map[level.pointToCell(p)+i] == Terrain.DOOR){
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valid = false;
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}
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}
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if (valid){
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int entrance = level.pointToCell(p);
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Painter.set( level, entrance, Terrain.ENTRANCE_SP );
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level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.REGULAR_ENTRANCE));
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return;
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}
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}
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}
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}
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}
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@@ -130,49 +130,50 @@ public class EntranceRoom extends StandardRoom {
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private static ArrayList<Class<?extends StandardRoom>> rooms = new ArrayList<>();
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static {
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rooms.add(EntranceRoom.class);
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rooms.add(RegionDecoLineEntranceRoom.class);
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rooms.add(StatueLineEntranceRoom.class);
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rooms.add(RegionDecoPatchEntranceRoom.class);
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rooms.add(WaterBridgeEntranceRoom.class);
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rooms.add(CircleBasinEntranceRoom.class);
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rooms.add(RingEntranceRoom.class);
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rooms.add(CircleBasinEntranceRoom.class);
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rooms.add(RegionDecoLineEntranceRoom.class);
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rooms.add(ChasmBridgeEntranceRoom.class);
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rooms.add(PillarsEntranceRoom.class);
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rooms.add(EntranceRoom.class); //TODO
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rooms.add(CellBlockEntranceRoom.class);
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rooms.add(CaveEntranceRoom.class);
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rooms.add(RegionDecoBridgeEntranceRoom.class);
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rooms.add(CavesFissureEntranceRoom.class);
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rooms.add(CircleWallEntranceRoom.class);
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rooms.add(HallwayEntranceRoom.class);
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rooms.add(StatuesEntranceRoom.class);
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rooms.add(LibraryHallEntranceRoom.class);
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rooms.add(LibraryRingEntranceRoom.class);
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rooms.add(RegionDecoPatchEntranceRoom.class);
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rooms.add(RuinsEntranceRoom.class);
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rooms.add(ChasmEntranceRoom.class);
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rooms.add(RitualEntranceRoom.class);
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rooms.add(RegionDecoPatchEntranceRoom.class);
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}
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private static float[][] chances = new float[27][];
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static {
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//first 2 floors only use simpler entrance rooms
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chances[1] = new float[]{1,1,0, 1,0,0, 0,0,0, 0,0,0, 0,0,0, 0,0,0};
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chances[1] = new float[]{4,3,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0};
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chances[2] = chances[1];
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chances[3] = new float[]{0,4,0, 4,1,1, 0,0,0, 0,0,0, 0,0,0, 0,0,0};
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chances[3] = new float[]{4,3,2,1, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0};
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chances[5] = chances[4] = chances[3];
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chances[6] = new float[]{0,2,0, 0,0,0, 4,4,0, 0,0,0, 0,0,0, 0,0,0};
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chances[6] = new float[]{0,0,0,0, 4,3,2,1, 0,0,0,0, 0,0,0,0, 0,0,0,0};
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chances[10] = chances[9] = chances[8] = chances[7] = chances[6];
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chances[11] = new float[]{0,3,0, 0,0,0, 0,0,0, 3,2,2, 0,0,0, 0,0,0};
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chances[11] = new float[]{0,0,0,0, 0,0,0,0, 4,3,2,1, 0,0,0,0, 0,0,0,0};
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chances[15] = chances[14] = chances[13] = chances[12] = chances[11];
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chances[16] = new float[]{0,0,3, 0,0,0, 0,0,0, 0,0,0, 3,2,2, 0,0,0};
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chances[16] = new float[]{0,0,0,0, 0,0,0,0, 0,0,0,0, 4,3,2,1, 0,0,0,0};
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chances[20] = chances[19] = chances[18] = chances[17] = chances[16];
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chances[21] = new float[]{0,0,2, 0,0,0, 0,0,0, 0,0,0, 0,0,0, 3,2,3};
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chances[21] = new float[]{0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 4,3,2,1};
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chances[26] = chances[25] = chances[24] = chances[23] = chances[22] = chances[21];
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}
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@@ -0,0 +1,56 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2025 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
|
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* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.entrance;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition;
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import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.LibraryHallRoom;
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import com.watabou.utils.Point;
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public class LibraryHallEntranceRoom extends LibraryHallRoom {
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@Override
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public boolean isEntrance() {
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return true;
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}
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@Override
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public void paint(Level level) {
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super.paint(level);
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while (true){
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Point p = random(2);
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if (level.map[level.pointToCell(p)] == Terrain.REGION_DECO){
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int entrance = level.pointToCell(p);
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Painter.set( level, entrance, Terrain.ENTRANCE );
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level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.REGULAR_ENTRANCE));
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return;
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}
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}
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}
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}
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@@ -0,0 +1,74 @@
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/*
|
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* Pixel Dungeon
|
||||
* Copyright (C) 2012-2015 Oleg Dolya
|
||||
*
|
||||
* Shattered Pixel Dungeon
|
||||
* Copyright (C) 2014-2025 Evan Debenham
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
|
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package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.entrance;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition;
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import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.RegionDecoBridgeRoom;
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import com.watabou.utils.PathFinder;
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public class RegionDecoBridgeEntranceRoom extends RegionDecoBridgeRoom {
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@Override
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public int minWidth() {
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return Math.max(8, super.minWidth());
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}
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@Override
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public int minHeight() {
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return Math.max(8, super.minHeight());
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}
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@Override
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public boolean isEntrance() {
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return true;
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}
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@Override
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public void paint(Level level) {
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super.paint(level);
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int entrance;
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boolean valid;
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do {
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valid = true;
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entrance = level.pointToCell(random(2));
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if (spaceRect.inside(level.cellToPoint(entrance))){
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valid = false;
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} else {
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for (int i : PathFinder.NEIGHBOURS8){
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if (level.map[entrance+i] == Terrain.REGION_DECO_ALT){
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valid = false;
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}
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}
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}
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} while (!valid);
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Painter.set( level, entrance, Terrain.ENTRANCE );
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level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.REGULAR_ENTRANCE));
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}
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}
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@@ -21,12 +21,15 @@
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package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.entrance;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition;
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import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room;
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import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.RegionDecoPatchRoom;
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import com.watabou.utils.PathFinder;
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import com.watabou.utils.Point;
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public class RegionDecoPatchEntranceRoom extends RegionDecoPatchRoom {
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@@ -45,6 +48,24 @@ public class RegionDecoPatchEntranceRoom extends RegionDecoPatchRoom {
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return true;
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}
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@Override
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public boolean canMerge(Level l, Room other, Point p, int mergeTerrain) {
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if (Dungeon.depth <= 2) {
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return false;
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} else {
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return super.canMerge(l, other, p, mergeTerrain);
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}
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}
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@Override
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public boolean canPlaceTrap(Point p) {
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if (Dungeon.depth == 1) {
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return false;
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} else {
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return super.canPlaceTrap(p);
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}
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}
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@Override
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public void paint(Level level) {
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super.paint(level);
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@@ -57,11 +78,11 @@ public class RegionDecoPatchEntranceRoom extends RegionDecoPatchRoom {
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//need extra logic here as these rooms can spawn small and cramped in very rare cases
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if (tries-- > 0){
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valid = level.map[entrance] != Terrain.WALL && level.findMob(entrance) == null;
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valid = level.map[entrance] != Terrain.REGION_DECO && level.findMob(entrance) == null;
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} else {
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valid = false;
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for (int i : PathFinder.NEIGHBOURS4){
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if (level.map[entrance+i] != Terrain.WALL){
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if (level.map[entrance+i] != Terrain.REGION_DECO){
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valid = true;
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}
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}
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@@ -74,7 +95,11 @@ public class RegionDecoPatchEntranceRoom extends RegionDecoPatchRoom {
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Painter.set( level, entrance+i, Terrain.EMPTY );
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}
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level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.REGULAR_ENTRANCE));
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if (Dungeon.depth == 1){
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level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.SURFACE));
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} else {
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level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.REGULAR_ENTRANCE));
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}
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}
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||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,84 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2015 Oleg Dolya
|
||||
*
|
||||
* Shattered Pixel Dungeon
|
||||
* Copyright (C) 2014-2025 Evan Debenham
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
|
||||
package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.entrance;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.RuinsRoom;
|
||||
import com.watabou.utils.PathFinder;
|
||||
|
||||
public class RuinsEntranceRoom extends RuinsRoom {
|
||||
|
||||
@Override
|
||||
public int minWidth() {
|
||||
return Math.max(super.minWidth(), 7);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int minHeight() {
|
||||
return Math.max(super.minHeight(), 7);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isEntrance() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float[] sizeCatProbs() {
|
||||
return new float[]{2, 1, 0};
|
||||
}
|
||||
|
||||
@Override
|
||||
public void paint(Level level) {
|
||||
super.paint(level);
|
||||
|
||||
int entrance;
|
||||
int tries = 30;
|
||||
boolean valid;
|
||||
do {
|
||||
entrance = level.pointToCell(random(2));
|
||||
|
||||
//need extra logic here as these rooms can spawn small and cramped in very rare cases
|
||||
if (tries-- > 0){
|
||||
valid = level.map[entrance] != Terrain.WALL && level.findMob(entrance) == null;
|
||||
} else {
|
||||
valid = false;
|
||||
for (int i : PathFinder.NEIGHBOURS4){
|
||||
if (level.map[entrance+i] != Terrain.WALL && level.map[entrance+i] != Terrain.REGION_DECO){
|
||||
valid = true;
|
||||
}
|
||||
}
|
||||
valid = valid && level.findMob(entrance) == null;
|
||||
}
|
||||
} while (!valid);
|
||||
Painter.set( level, entrance, Terrain.ENTRANCE );
|
||||
|
||||
for (int i : PathFinder.NEIGHBOURS8){
|
||||
Painter.set( level, entrance+i, Terrain.EMPTY );
|
||||
}
|
||||
|
||||
level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.REGULAR_ENTRANCE));
|
||||
}
|
||||
}
|
||||
@@ -21,12 +21,15 @@
|
||||
|
||||
package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.entrance;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.WaterBridgeRoom;
|
||||
import com.watabou.utils.PathFinder;
|
||||
import com.watabou.utils.Point;
|
||||
|
||||
public class WaterBridgeEntranceRoom extends WaterBridgeRoom {
|
||||
|
||||
@@ -45,6 +48,24 @@ public class WaterBridgeEntranceRoom extends WaterBridgeRoom {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canMerge(Level l, Room other, Point p, int mergeTerrain) {
|
||||
if (Dungeon.depth <= 2) {
|
||||
return false;
|
||||
} else {
|
||||
return super.canMerge(l, other, p, mergeTerrain);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canPlaceTrap(Point p) {
|
||||
if (Dungeon.depth == 1) {
|
||||
return false;
|
||||
} else {
|
||||
return super.canPlaceTrap(p);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void paint(Level level) {
|
||||
super.paint(level);
|
||||
@@ -60,6 +81,10 @@ public class WaterBridgeEntranceRoom extends WaterBridgeRoom {
|
||||
}
|
||||
|
||||
Painter.set( level, entrance, Terrain.ENTRANCE );
|
||||
level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.REGULAR_ENTRANCE));
|
||||
if (Dungeon.depth == 1){
|
||||
level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.SURFACE));
|
||||
} else {
|
||||
level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.REGULAR_ENTRANCE));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,76 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2015 Oleg Dolya
|
||||
*
|
||||
* Shattered Pixel Dungeon
|
||||
* Copyright (C) 2014-2025 Evan Debenham
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
|
||||
package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.exit;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.CellBlockRoom;
|
||||
import com.watabou.utils.PathFinder;
|
||||
import com.watabou.utils.Point;
|
||||
|
||||
public class CellBlockExitRoom extends CellBlockRoom {
|
||||
|
||||
@Override
|
||||
public float[] sizeCatProbs() {
|
||||
return new float[]{0, 1, 0};
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isExit() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void paint(Level level) {
|
||||
super.paint(level);
|
||||
|
||||
while (true){
|
||||
Point p = random(3);
|
||||
|
||||
if (level.map[level.pointToCell(p)] == Terrain.EMPTY_SP){
|
||||
boolean valid = true;
|
||||
for (int i : PathFinder.NEIGHBOURS8){
|
||||
if (level.map[level.pointToCell(p)+i] == Terrain.DOOR){
|
||||
valid = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (valid){
|
||||
int entrance = level.pointToCell(p);
|
||||
Painter.set( level, entrance, Terrain.EXIT );
|
||||
|
||||
level.transitions.add(new LevelTransition(level, entrance, LevelTransition.Type.REGULAR_EXIT));
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canPlaceCharacter(Point p, Level l) {
|
||||
return super.canPlaceCharacter(p, l) && l.pointToCell(p) != l.exit();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -72,48 +72,49 @@ public class ExitRoom extends StandardRoom {
|
||||
|
||||
private static ArrayList<Class<?extends StandardRoom>> rooms = new ArrayList<>();
|
||||
static {
|
||||
rooms.add(ExitRoom.class);
|
||||
rooms.add(RegionDecoLineExitRoom.class);
|
||||
rooms.add(StatueLineExitRoom.class);
|
||||
|
||||
rooms.add(RegionDecoPatchExitRoom.class);
|
||||
rooms.add(WaterBridgeExitRoom.class);
|
||||
rooms.add(CircleBasinExitRoom.class);
|
||||
rooms.add(RingExitRoom.class);
|
||||
rooms.add(CircleBasinExitRoom.class);
|
||||
|
||||
rooms.add(RegionDecoLineExitRoom.class);
|
||||
rooms.add(ChasmBridgeExitRoom.class);
|
||||
rooms.add(PillarsExitRoom.class);
|
||||
rooms.add(ExitRoom.class); //todo
|
||||
rooms.add(CellBlockExitRoom.class);
|
||||
|
||||
rooms.add(CaveExitRoom.class);
|
||||
rooms.add(RegionDecoBridgeExitRoom.class);
|
||||
rooms.add(CavesFissureExitRoom.class);
|
||||
rooms.add(CircleWallExitRoom.class);
|
||||
|
||||
rooms.add(HallwayExitRoom.class);
|
||||
rooms.add(StatuesExitRoom.class);
|
||||
rooms.add(LibraryHallExitRoom.class);
|
||||
rooms.add(LibraryRingExitRoom.class);
|
||||
|
||||
rooms.add(RegionDecoPatchExitRoom.class);
|
||||
rooms.add(RuinsExitRoom.class);
|
||||
rooms.add(ChasmExitRoom.class);
|
||||
rooms.add(RitualExitRoom.class);
|
||||
rooms.add(RegionDecoPatchExitRoom.class);
|
||||
}
|
||||
|
||||
private static float[][] chances = new float[27][];
|
||||
static {
|
||||
//floor 1 only uses simpler exit rooms
|
||||
chances[1] = new float[]{1,1,0, 1,0,0, 0,0,0, 0,0,0, 0,0,0, 0,0,0};
|
||||
chances[2] = new float[]{0,4,0, 4,1,1, 0,0,0, 0,0,0, 0,0,0, 0,0,0};
|
||||
chances[1] = new float[]{4,3,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0};
|
||||
chances[2] = new float[]{4,3,2,1, 0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0};
|
||||
chances[5] = chances[4] = chances[3] = chances[2];
|
||||
|
||||
chances[6] = new float[]{0,2,0, 0,0,0, 4,4,0, 0,0,0, 0,0,0, 0,0,0};
|
||||
chances[6] = new float[]{0,0,0,0, 4,3,2,1, 0,0,0,0, 0,0,0,0, 0,0,0,0};
|
||||
chances[10] = chances[9] = chances[8] = chances[7] = chances[6];
|
||||
|
||||
chances[11] = new float[]{0,2,0, 0,0,0, 0,0,0, 3,3,2, 0,0,0, 0,0,0};
|
||||
chances[11] = new float[]{0,0,0,0, 0,0,0,0, 4,3,2,1, 0,0,0,0, 0,0,0,0};
|
||||
chances[15] = chances[14] = chances[13] = chances[12] = chances[11];
|
||||
|
||||
chances[16] = new float[]{0,0,3, 0,0,0, 0,0,0, 0,0,0, 3,2,2, 0,0,0};
|
||||
chances[16] = new float[]{0,0,0,0, 0,0,0,0, 0,0,0,0, 4,3,2,1, 0,0,0,0};
|
||||
chances[20] = chances[19] = chances[18] = chances[17] = chances[16];
|
||||
|
||||
chances[21] = new float[]{0,0,2, 0,0,0, 0,0,0, 0,0,0, 0,0,0, 3,2,3};
|
||||
chances[21] = new float[]{0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, 4,3,2,1};
|
||||
chances[26] = chances[25] = chances[24] = chances[23] = chances[22] = chances[21];
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,61 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2015 Oleg Dolya
|
||||
*
|
||||
* Shattered Pixel Dungeon
|
||||
* Copyright (C) 2014-2025 Evan Debenham
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
|
||||
package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.exit;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.LibraryHallRoom;
|
||||
import com.watabou.utils.Point;
|
||||
|
||||
public class LibraryHallExitRoom extends LibraryHallRoom {
|
||||
|
||||
@Override
|
||||
public boolean isExit() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void paint(Level level) {
|
||||
super.paint(level);
|
||||
|
||||
while (true){
|
||||
Point p = random(2);
|
||||
|
||||
if (level.map[level.pointToCell(p)] == Terrain.REGION_DECO){
|
||||
int exit = level.pointToCell(p);
|
||||
Painter.set( level, exit, Terrain.EXIT );
|
||||
|
||||
level.transitions.add(new LevelTransition(level, exit, LevelTransition.Type.REGULAR_EXIT));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canPlaceCharacter(Point p, Level l) {
|
||||
return super.canPlaceCharacter(p, l) && l.pointToCell(p) != l.exit();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,80 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2015 Oleg Dolya
|
||||
*
|
||||
* Shattered Pixel Dungeon
|
||||
* Copyright (C) 2014-2025 Evan Debenham
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
|
||||
package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.exit;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.RegionDecoBridgeRoom;
|
||||
import com.watabou.utils.PathFinder;
|
||||
import com.watabou.utils.Point;
|
||||
|
||||
public class RegionDecoBridgeExitRoom extends RegionDecoBridgeRoom {
|
||||
|
||||
@Override
|
||||
public int minWidth() {
|
||||
return Math.max(8, super.minWidth());
|
||||
}
|
||||
|
||||
@Override
|
||||
public int minHeight() {
|
||||
return Math.max(8, super.minHeight());
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isExit() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void paint(Level level) {
|
||||
super.paint(level);
|
||||
|
||||
int exit;
|
||||
boolean valid;
|
||||
do {
|
||||
valid = true;
|
||||
exit = level.pointToCell(random(2));
|
||||
|
||||
if (spaceRect.inside(level.cellToPoint(exit))){
|
||||
valid = false;
|
||||
} else {
|
||||
for (int i : PathFinder.NEIGHBOURS8){
|
||||
if (level.map[exit+i] == Terrain.REGION_DECO_ALT){
|
||||
valid = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} while (!valid);
|
||||
|
||||
Painter.set( level, exit, Terrain.EXIT );
|
||||
level.transitions.add(new LevelTransition(level, exit, LevelTransition.Type.REGULAR_EXIT));
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canPlaceCharacter(Point p, Level l) {
|
||||
return super.canPlaceCharacter(p, l) && l.pointToCell(p) != l.exit();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -58,11 +58,11 @@ public class RegionDecoPatchExitRoom extends RegionDecoPatchRoom {
|
||||
|
||||
//need extra logic here as these rooms can spawn small and cramped in very rare cases
|
||||
if (tries-- > 0){
|
||||
valid = level.map[exit] != Terrain.WALL && level.findMob(exit) == null;
|
||||
valid = level.map[exit] != Terrain.REGION_DECO && level.findMob(exit) == null;
|
||||
} else {
|
||||
valid = false;
|
||||
for (int i : PathFinder.NEIGHBOURS4){
|
||||
if (level.map[exit+i] != Terrain.WALL){
|
||||
if (level.map[exit+i] != Terrain.REGION_DECO){
|
||||
valid = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,91 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2015 Oleg Dolya
|
||||
*
|
||||
* Shattered Pixel Dungeon
|
||||
* Copyright (C) 2014-2025 Evan Debenham
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
|
||||
package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.exit;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.features.LevelTransition;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.RuinsRoom;
|
||||
import com.watabou.utils.PathFinder;
|
||||
import com.watabou.utils.Point;
|
||||
|
||||
public class RuinsExitRoom extends RuinsRoom {
|
||||
|
||||
@Override
|
||||
public int minWidth() {
|
||||
return Math.max(super.minWidth(), 7);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int minHeight() {
|
||||
return Math.max(super.minHeight(), 7);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isExit() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float[] sizeCatProbs() {
|
||||
return new float[]{2, 1, 0};
|
||||
}
|
||||
|
||||
@Override
|
||||
public void paint(Level level) {
|
||||
super.paint(level);
|
||||
|
||||
int exit;
|
||||
int tries = 30;
|
||||
boolean valid;
|
||||
do {
|
||||
exit = level.pointToCell(random(2));
|
||||
|
||||
//need extra logic here as these rooms can spawn small and cramped in very rare cases
|
||||
if (tries-- > 0){
|
||||
valid = level.map[exit] != Terrain.WALL && level.findMob(exit) == null;
|
||||
} else {
|
||||
valid = false;
|
||||
for (int i : PathFinder.NEIGHBOURS4){
|
||||
if (level.map[exit+i] != Terrain.WALL && level.map[exit+i] != Terrain.REGION_DECO){
|
||||
valid = true;
|
||||
}
|
||||
}
|
||||
valid = valid && level.findMob(exit) == null;
|
||||
}
|
||||
} while (!valid);
|
||||
Painter.set( level, exit, Terrain.EXIT );
|
||||
|
||||
for (int i : PathFinder.NEIGHBOURS8){
|
||||
Painter.set( level, exit+i, Terrain.EMPTY );
|
||||
}
|
||||
|
||||
level.transitions.add(new LevelTransition(level, exit, LevelTransition.Type.REGULAR_EXIT));
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canPlaceCharacter(Point p, Level l) {
|
||||
return super.canPlaceCharacter(p, l) && l.pointToCell(p) != l.exit();
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user