v3.3.0: hitting an enemy no longer sets combo time to 5 if it was higher
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@@ -90,7 +90,7 @@ public class Combo extends Buff implements ActionIndicator.Action {
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public void hit( Char enemy ) {
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public void hit( Char enemy ) {
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count++;
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count++;
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comboTime = 5f;
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comboTime = Math.max(comboTime, 5f);
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if (!enemy.isAlive() || (enemy.buff(Corruption.class) != null && enemy.HP == enemy.HT)){
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if (!enemy.isAlive() || (enemy.buff(Corruption.class) != null && enemy.HP == enemy.HT)){
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comboTime = 15f + 15f*((Hero)target).pointsInTalent(Talent.CLEAVE);
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comboTime = 15f + 15f*((Hero)target).pointsInTalent(Talent.CLEAVE);
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