v2.4.0: updated version and changes screen for ALPHA-4

This commit is contained in:
Evan Debenham
2024-04-26 14:42:18 -04:00
parent e3313717d8
commit 23eede6133
2 changed files with 34 additions and 16 deletions

View File

@@ -16,8 +16,8 @@ allprojects {
appName = 'Shattered Pixel Dungeon'
appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
appVersionCode = 772
appVersionName = '2.4.0-ALPHA-3'
appVersionCode = 773
appVersionName = '2.4.0-ALPHA-4'
appJavaCompatibility = JavaVersion.VERSION_1_8

View File

@@ -82,28 +82,47 @@ public class v2_X_Changes {
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes = new ChangeInfo("ALPHA-3", false, "");
changes = new ChangeInfo("ALPHA-4", false, "");
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "Alpha To-Do",
"The alpha seems to be mostly stable now, so I'll be looking into making a few more changes in prep for releasing a beta, hopefully very early next week.\n\n" +
"In particular, I want to add 2-4 more trinkets and make some more alchemy UI improvements before release. That won't be finished by beta time, but I want to at least get started on it."));
changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
"I've adjusted a few Duelist talents to account for the changes to weapon charges:\n" +
"_- Focused Meal_ and _Weapon Recharging_ charge gain reduced by 33%\n" +
"_- Counter Ability_ now causes Duelist to gain up to 1.5 charges, instead of reducing charge cost\n\n" +
"_-_ Trinkets can now appear in the rankings screen\n" +
"_-_ Slightly improved the layout for caves fissure entrance/exit rooms"));
changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
"Fixed the following bugs:\n" +
"_Caused by ALPHA:_\n" +
"_-_ Errors with activating/deactivating brawler's stance\n" +
"_-_ Regular droprate of seeds from grass being slightly lower than intended\n" +
"_-_ Crashes when trinkets were renamed\n" +
"_-_ Some characters not being immune to various debuffs when they were previously\n" +
"_-_ Aqua brew triggering traps when thrown on them\n\n" +
"_Existed prior to ALPHA:_\n" +
"_-_ Teleportation effect not accounting for large characters in specific cases\n" +
"_-_ Some items charging to slightly above maximum charge in specific cases"));
changes = new ChangeInfo("ALPHA-2 & 3", false, "");
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
"Fixed the following bugs:\n" +
"_Caused by ALPHA_:\n" +
"_-_ Caves levels frequently generating with two entrances or two exits (again, oops =S). Existing runs 'should' be able to continue after updating to this patch.\n" +
"_Caused by ALPHA:_\n" +
"_-_ Frequent crash bugs for some users (whoops!)\n" +
"_-_ Incorrect sprites for un-ided potions/scrolls in the catalog\n" +
"_-_ Caves levels frequently generating with two entrances or two exits (again, oops =S).\n" +
"_-_ Duelist getting spammed with combo text without using a combo strike weapon\n" +
"_-_ Wandmaker occasionally spawning on chasms\n" +
"_-_ various minor textual errors"));
changes = new ChangeInfo("ALPHA-2", false, "");
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
"Fixed the following bugs:\n" +
"_Caused by ALPHA_:\n" +
"_-_ Frequent crash bugs for some users (whoops!)\n" +
"_-_ Incorrect sprites for un-ided potions/scrolls in the catalog"));
changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
@@ -112,7 +131,6 @@ public class v2_X_Changes {
"v2.4.0 isn't yet content complete, so there's a bit more I plan to add before beta/release:\n\n" +
"_-_ I want to add a few more Trinkets, ideally so there are 10-12 in total for release.\n" +
"_-_ I'd like to make further alchemy UI improvements, mainly it'd be nice to include the guidebook on the main screen for desktop users.\n" +
"_-_ I plan on making a few supporter feature improvements, primarily better epitaphs and maybe custom notes. This might get delayed to a future patch/update though.\n" +
"_-_ I'll make further Hero tweaks in response to feedback as needed.\n" +
"_-_ And, of course, there'll be various misc tweaks and fixes as needed."));