v2.0.0: fixed missing translation text for combined lethality execution
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@@ -595,6 +595,7 @@ actors.hero.talent$lethalhastecooldown.desc=You have recently used this talent,
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actors.hero.talent$swiftequipcooldown.name=swift equip cooldown
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actors.hero.talent$swiftequipcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s.
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actors.hero.talent$combinedlethalitytriggertracker.name=combined lethality
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actors.hero.talent$combinedlethalitytriggertracker.executed=executed
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actors.hero.talent$combinedlethalitytriggertracker.desc=The Duelist's next attack will execute enemies below a certain health threshold.\n\nTurns remaining: %s.
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#warrior
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@@ -454,7 +454,7 @@ public abstract class Char extends Actor {
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enemy.damage(-1, this);
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DeathMark.processFearTheReaper(enemy);
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}
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enemy.sprite.showStatus(CharSprite.NEGATIVE, "executed");
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enemy.sprite.showStatus(CharSprite.NEGATIVE, Messages.get(Talent.CombinedLethalityTriggerTracker.class, "executed"));
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}
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buff(Talent.CombinedLethalityTriggerTracker.class).detach();
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}
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